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PirateSoftware Leaves OffBrand Games as Stop Killing Games Reaches Goal
Pirate Software Leaves Off Brand Games as Stop Killing Games Reaches Goal
This article shares Pirate Software's announcement about leaving Offbrand Games following the drama and controversy surrounding the Stop Killing Games initiative.Daniyal Malik (Sports Illustrated)
self-hosted i2p+qbittorrent beginner quickstart
Thought I would share my simple docker/podman setup for torrenting over I2P. It's just 2 files, a compose file and a config file, along with an in-depth explanation, available at my repo codeberg.org/xabadak/podman-i2… And it comes with a built-in "kill-switch" to prevent traffic leaking out to the clearnet. But for the uninitiated, some may be wondering:
What is I2P and why should I care?
For a p2p system like bittorrent, for two peers to connect to each other, at least one side needs to have their ports open. If one side uses a VPN, their provider needs to support "port forwarding" in order for them to have their ports open (assuming everything else is configured properly). If you have ever tried to download a torrent with seeders available, yet failed to connect to any of them, your ports are probably not open. And with regulators cracking down on VPNs and forcing providers like Mullvad to shut down port forwarding, torrenting over the clearnet is becoming more and more difficult.
The I2P network doesn't have these issues. The I2P is an alternative internet network where all users are anonymous by default. So you don't need a VPN to hide your activity from your ISP. You don't need port-forwarding either, all peers can reach each other. And if you do happen to run a VPN on your PC, that's fine too - I2P will work just the same. So if you're turning your VPN on and off all the time, you can keep I2P running throughout, and continue downloading/uploading.
I2P eliminates all the complications and worries about seeding, making it easy for beginners to contribute to the network. I2P also makes downloading easier, since all peers are always reachable. And it's more decentralized too, since users don't need to rely on VPN providers. And of course, it's free and open source!
A fair warning though, I2P is restricted in some countries. And in terms of torrenting specifically, torrents have to explicitly support I2P. You can't just take any clearnet torrent and expect it to work on I2P. And the speeds are generally lower since there are less seeders, and the built-in anonymity has a cost as well. However I've been surprised at the amount of content on the I2P network, and I've been able to reach 1 MB/s download speeds. It's more than good enough for me, and it will only get better the more people join, so I hope this repo is enough for people to get started.
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I really want to build an i2p router, and have started a couple times, but the lack of control of what goes through my hardware stops me every time. It's a cool project and, sadly, looking more necessary every year.
It's weird I don't have these hang ups for other systems. Running a meshcore node doesn't give me the willies. Just for i2p I worry how much csam is going through my router.
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Agreed. I'll get over myself one day and build one. For now Airvpn supports port forwarding at an affordable (to me) price, so I let them deal with the moral dilemma.
It's coming though, i2p is where my server is headed, even if I keep a VPN up too.
looks easy enough, will try, thank you.
tbh, looked at the thing some while back and noped out when I saw "java" in there; absolutely irrational, I know - just can't stand the thing. cool that there's an alternative.
I remember reading about I2P back in the day. I am old school. If my old memory serves me correctly, I think there are some vulnerabilities with using I2P instead of say a VPN? (Now, I am going to have to go down that rabbit hole again to refresh my memory.)
Edit to add;
The list below describes some of I2P’s main disadvantages.
- Complex configuration process: It necessitates a drawn-out installation procedure and specific browser settings.
- Must-have logging: The I2P user interface must be logged in for users to access their material.
- Severe vulnerabilities: Over 30,000 users were made vulnerable by a zero-day vulnerability that I2P experienced in 2014. Later, a 2017 study found that several more I2P flaws may also be exploited.
- A much tiner user base than TOR: As a result, I2P has fewer network nodes and servers and is more open to intrusions.
- Less anonymity when browsing indexed sites: I2P does not ensure that users' browsing of indexed sites is completely anonymous. The use of VPN services may be able to address this issue.
There was an exploit last May, however, if one is not able to fork over money for a VPN, I2P is a good alternative for a free option.
The Invisible Internet Project (I2P) - A Brief Explanation
Explore the world of I2P, the Invisible Internet Project, a powerful Dark Web technology ensuring privacy and censorship-resistant communication.Cyber Shop Cyprus
Thanks for the info, I would not claim to be an expert about I2P so some of this is definitely new to me. Though I think the situation has improved quite a bit.
Complex configuration process: It necessitates a drawn-out installation procedure and specific browser settings.
If you just want I2P without the torrenting, you can use the official I2P router, which is just an HTTP proxy that runs on your PC, just like Tor. The 3rd-party router used in my guide, i2pd, has a Flatpak as well. So as far as installing the router goes, it's a few clicks. You are correct that it does require configuring the browser though, you are correct. This is explained in my guide and also on the official website. Not as easy as clicking an "Install" button, but only takes around 5 minutes. I wish there were an official I2P browser like the Tor browser though.
Must-have logging: The I2P user interface must be logged in for users to access their material.
Not sure what you mean by this. I've never had to log into anything to set up I2P.
Severe vulnerabilities
I have no doubt. But Tor has had many vulnerabilities too. Both have gotten much better over time.
A much tiner user base than TOR: As a result, I2P has fewer network nodes and servers and is more open to intrusions.
Definitely true. In fact it makes me suspicious how fast TOR is despite how many users there are, and how the relatively high requirements to be a relay (not to mention an exit node). AFAIK TOR is heavily reliant on rich and generous patrons, which makes me wonder about the motives of these patrons. I believe I2P has the potential to be much more decentralized, since every user is expected to also be a router, and Techlore has also raised this point (though I don't have the video on me right now).
Less anonymity when browsing indexed sites: I2P does not ensure that users’ browsing of indexed sites is completely anonymous. The use of VPN services may be able to address this issue.
I didn't know this. What are indexed sites?
GitHub - PurpleI2P/i2pd: 🛡 I2P: End-to-End encrypted and anonymous Internet
🛡 I2P: End-to-End encrypted and anonymous Internet - PurpleI2P/i2pdGitHub
And in terms of torrenting specifically, torrents have to explicitly support I2P. You can't just take any clearnet torrent and expect it to work on I2P.
are you sure about that? for public torrents you just add the postman tracker and done. if libtorrent gets support for DHT over I2P, even that won't be needed
A fair warning though, I2P is restricted in some countries.
And that list is almost identical with Naughty-no-gift-from-Santa list.
Thank you! I just randomly found your guide in another Lemmy post and this kind of setup has been in my to-do list after I became "pro" with gluetun and qbitorrent (inside Docker) and thought the same could be done for i2pd but haven't had the time.
I have some questions
- I have been very happy about qbitorrent finally opening to i2p but recently found out that because it is using libtorrent it doesn't support DHT for i2p (while the official i2psnark client does). Don't you think is better at this point to still use i2psnark (and you would have the commodity to also have the browser included?) despite being in Java...
- For some reason, I would still feel insecure in using i2p without a VPN. It is said there is no need, ok, but what if I still want to use it. I guess it shouldn't harm? Like affecting speed or other factors? I would like to remove as much as possible any chance of my ISP sniffing on my connections.
PS: I have an improvement for your guide 😁You could add an extra container with Mullvad-Browser (still from linuxserver) to access Postman.
DRM manifesto
Originally a response to a post with the attached link, but i felt it good information to have as its own OC if anyone cares, because the effort was made :)
~~~
Yeah this is just a defence of deep-rooted anti-consumer practices thats generalizing the issue.
There are multiple types of online-dependent games, so i will do the world a favor and categorize them here, along with viable solutions to prevent their current inevitable unplayability(sticking to PC games for simplicity):
- Single player games (no continuous server dependence, but launching the game has online-only DRM).
-The dev baked in this online requirement solely to prevent piracy. There is no necessary data being exchanged with a server in order for the game to continuously operate, other than the anti-piracy measures.
This means that all a developer needs to do is patch the launcher/game files to not require the online connection, and the game will work fine.
Some examples of this anti-piracy software are Denuvo, or Games for Windows Live.
In the case of GFWL, anyone who owned a game that required that software to play, can no longer do so as the service has shut down.
When denuvo shuts down their servers, those games will be unplayable also.
The solution so far has been to pirate. The community has made their own patches, simple or not, to continue to play games without unnecessary server dependence. This effort should be on the developers.
-Examples -DRM:
---GTA V -rockstar game launcher
---Diablo 2 Resurrected -Blizzard launcher
---Resident Evil 4 Remake -Denuvo
---Gears of War(2009 PC) -GFWL (now unplayable without modifying software)
---Chronicles of Riddick, AoDA -TAGES (now unplayable without modifying software)
- Multiplayer games with dedicated servers.
-Most of these games have no option to host a local server, and playing matches alone, split screen or with a friend on your network requires connection to an online server.
This has been an intentional design choice for the passed decade or so. Multiplayer games used to come with local or private server hosting baked in, which required no dev-hosted online server connection to continue playing indefinitely.
The solution is more locally/privately host-able servers for multiplayer games. This needs to become the norm again, and has to be implemented as a choice by developers. These games dont need to be redesigned from the ground up for this to work usually either
-Examples -server type:
---Halo CE -private/lan servers 👍
---Halo MCC -Dedicated servers, lan requires online connection 👎
---Battlefield 3,4,1,5,2042 -dedicated servers, bf3 was just sunset 👎
---Battlefield 2/1942/Vietnam -Lan AND bots in servers offline 👍
---Call of Duty's -up until MW2019 they all had robust offline modes that allowed offline lan play, many had bots and zombies modes too 👍 but MW2019 and after have such egregious Blizzard DRM and the game content is an absolute mess, even pirates have a hard time cracking them 👎
---Quake 1-3, CS 1.6/Source, Unreal Tournaments - the quintessential multiplayer format with private lan servers, these came out in the golden era of multiplayer games 👍
- Server dependent games. (Service games usually)
-This category clumps in MMO, Service, PvP and PvE games together. Data must be passed between players and servers in order for the game to operate properly. Again, this is merely a design choice and not the only way that game could ever be developed in many scenarios, but there are games whose data/processing cannot be hosted locally because of their complexity, such as some MMO's.
This server dependence is prevalent in Service games today because the servers tell the account/game what items they have purchased with real money, all of that is tracked and regulated by the developers in order to, you guessed it, continue to make more money.
There are 2 solutions here... Either design the game so it can also be played without server dependence from the beginning(which in many cases is entirely feasable, but devs prefer you to be always connected to their store to be able to buy more microtransactions)... Or when the game is not financially viable to justify server upkeep, a version of the game or server is released to the public.
Yes yes devs dont want to give out their source code and this option requires the most development time, but it prevents people who paid for/into a game from loosing access to it forever.
-Examples -Fixes:
---Shatterline -singleplayer version released on steam after online service was sunset 👍 (not free)
---Spellbreak -devs released files so players could run their own server once their servers were closed 👍 (free)
---World of Warcraft -they would have to do the same as spellbreak, if this game ever shuts down
---Anthem -sunset happening in a month or so, no plan to make playable offline/without EA servers, needs dev time👎
---Battleborn -servers taken offline after 4.5 years and i have missed it ever since, needed dev time to work offline 👎
---The Crew -sparked the Stop Killing Games movement with its end, Ubisoft has no plans for an offline patch 👎 (although they do with The Crew 2 👍)
It is important to remember that most(almost all) PC games today bought via Steam, Epic, Microsoft, Ubisoft, Rockstar or EA stores all require an online account to be able to play the games youve bought there, whether or not the games are then playable offline after purchase. Those games are dependent on those online stores in order to access those games if you alter your hardware or software and need to redownload those games, you will need to go through those launcher's DRM.
Some of those launchers won't let games launch offline ever, as i mentioned in section 1.
GOG and a few DRM free Steam games are some of the only ways to purchase games that have no online dependence once downloaded.
The takeaway here is that many online-only requirements function at best as a means to preserve a distributor's bottom line and at worst as a form of planned obsolescence that eventually takes away a good you paid for, leaving you with the option of buying the remake, sequel, or another game entirely(like the devs/publishers want).
Here's to hoping the EU is going to take consumer interests seriously and impose some new rules around game preservation on these money focused companies.
Statement on Stop Killing Games - VIDEOGAMES EUROPE
We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable.VIDEO GAMES EUROPE
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FYI, you can tell Markdown what language your preformatted section is in so that it does syntax highlighting correctly -- or in the case of plaintext, not at all. Just put 'text' after the initial three backticks, like this: ```text
[Contents of preformatted section]
```
Nobody is forcing you to consume any of the media you feel you need to pirate.
Just live beyond consumption. You can do that, you know?
This seems to work as a model for YouTubers and podcasters
No, it doesn't. They're still being paid by YouTube/Spotify a flat amount based on the number of views - which are being paid for by ads and premium subscriptions.
Which means: people pay (one way or another) first, consume the content later.
Especially if the creator(s) is deceased.
Are you suggesting only the wealthy are deserving of art?
Only the wealthy can afford art? Music? Movies? Graphic Novels? Video Games?
Are you being obtuse?
a flat amount
Nope, the amount is anything but flat. For bigger youtubers the ad money start to be significant, and for bigger podcasters spotify pays something, but for the most, amount of money from ads is negligible.
Before piracy there were demos and shareware, which let you see if your machine could handle the game or content and give you a vertical slice, and let you show it to friends for word of mouth advertising.
Then, Steam put a two hour refund window with no questions asked, which helped a lot of "this crashes on start, I can't open this at all on a RTX 4090/high end PC, 15 FPS in the fog, etc".
Developers learned from that and they began padding/gating content behind two hours of gameplay, so you wouldn't know until 3-4 hours in that the game was grindy dogshit (SCUM, Ark, Empyrion, and countless other Early Access and sometimes full release titles like NMS on launch day for example).
So the correct thing to do, and it's what I do: Pirate the game, make sure it runs/works and is fun and there's no "gotcha" traps or hidden DLCs or other predatory mechanics involved, and THEN pay for the full title on Steam+DLCs and just continue the save.
My Steam Account has actually already been flagged over a dozen times for this because my primary savegames are like Razor1911.sav, and so far it's still in good status because I am actually spending a couple thousand/year on content.
The only damage that exists from piracy is to the copyright holders profits.....
Since the copyright holder is usually a corporation that is owned by shareholders, the majority of which are richer than all of us combined, ask me if I give a shit and I will show you my field of shits to give, and you will see that it is barren.
Eat the rich. Or Luigi them... I don't care.
There's always the exceptions, but they're rare, and getting more rare.
The vast majority of works are owned by a few major corporations, even smaller, more indie games often get published through a major studio, which then retains a good amount of the profit. Almost all media, TV and movies, is owned by one of a handful of companies. Music is largely the same.
It goes the same way for so many other things too. It's not just games and media.
There are always going to be exceptions but on the whole, it's vastly more likely/common that the people profiting from something is a large, faceless organization, which only answers to their shareholders.
It might not work to support a lifestyle of AAA company CEO, and it might not work at pushing out hundreds of unimaginative boring microtransaction machines, but I would say it's just a bonus
Yeah, why the fuck not?
Obviously, something made in a specialized vehicle manufacturing plant will be better/more durable/whatever, but given the option between downloading a car vs spending a year's salary to buy one.... I'd rather download one.
Unless my wages get better (which they are not) or cars get cheaper (which they won't), I'll continue to have this opinion.
There's a nontrivial number of cars that cost more than a house did in the 80's and 90's. So it's entirely possible for someone to spend the same dollar value on their home, when purchasing it in the 90's, as they do 25 years later, buying a house in the 2020's.
Stupid.
,You can say "I think intellectual property is a dumb idea" and I'd love to hear your arguments for that,
Read the above comments then.
but to act like it isn't real just because we came up with the idea relatively recently, is just asinine.
Again, read my comments. I didn't say it wasn't real, I said it has no basis in human culture or history.
If they dont, they kinda don't get to do their art. It's a whole thing.
Id say 'or they starve/die on yhe street' but that's what they get service jobs for.
The problem with almost every pro-piracy argument like this is that they fundamentally require a significant percentage of the population to disagree with it.
This assumes that people who are ok with piracy are also against paying for content. That's a nice fantasy and it makes anti-piracy people feel good about themselves, but it doesn't reflect reality.
People who can pay will pay and I’m not taking anything from them” only works for as long as both the general population and retailers regard piracy as wrong and keep funding all those games, movies etc for you.
This assumes that 'pro piracy' people are against artists getting paid for their work. Seeing as how pirates tend to purchase more legal content than the 'general population' that is clearly not the case.
There could be a million different reasons why someone might 'pirate' a piece of media, and simply not wanting to pay for it is usually pretty low on the list. That attitude also relies on the assumption that every single piece of content that is copied is something the 'pirate' would have paid for in the first place.
As an artist, my job is to inspire people, to make them feel, to share my experience with them. I have absolutely zero problem with someone who can't afford to pay for my work pirating it. I also appreciate the ones who do pay, but I would still be making art even if no one paid, because while the money is nice it's not the point of it for me. Id much rather someone copy a work of mine and enjoy it than not enjoy it because they couldn't pay for the privilege.
I understand that some 'artists' are in it for the money and that's fine. It doesn't mean I have to agree with them that they deserve to get paid for every eyeball that falls upon their work, regardless of the circumstance.
Heck, all you pirates should be upvoting anti-piracy posts like this, we’re the ones keeping your habit funded…
Have an upvote from me for being the hero we don't deserve and protecting the mega-corps bottom lines. Truly you are a modern day Jesus.
Study Again Shows ‘Pirates’ Tend to Be The Biggest Buyers of Legal Content
A new report out of the UK once again deflates the common narrative that pirates are exclusively looking to obtain free stuff.Karl Bode (VICE)
YoU WoUlDn'T dOwNlOaD A Car!?!?!
You're damn right I would; get me a 3D printer big enough...
How's the weather up there on that extremely high horse?
Just because you personally steal stuff you can afford to pay for doesn't mean that is what everyone else does. It's good that you own up to that, but don't project your failings onto others. If it's against your morals to 'pirate', quit doing it.
If you are unwilling to listen to or comprehend others peoples reasons, that's fine- just don't act like that makes us the same as you, because it doesn't.
I am not a Christian so I'm not beholden to their rules. Someone like you could claim I am a sinner and I should just own it. No, I don't have the same beliefs that you do so I am under no obligation to behave how you think I should.
it does definitely take away from the creator’s/distributor’s profit.
Oh no! Not the distributor's profit!! Oh holy Supply Side Jesus, I pray in your name- protect the profits of the Capitalists. Take the money I worked hard for and give it to the do-nothing rich, they clearly deserve it more than me. Amen
Ok there buddy. There is no ‘high horse’ here. Piracy is piracy. People need to quit with their bullshit justifications. Just own up to it. I do. The fuck are you on about Christianity? There is literally no connection to religion/beliefs here.
People can’t afford to pay for it? Cool. It’s still piracy. One is still depriving the creator/studio/publisher/whatever of a sale.
But I can’t afford it! Therefore I deserve to have it for free!
Ridiculous.
They're are a million wrong ways to come at the wrong conclusion. So why then would we be surprised when many of the people who come to the right conclusion still do it for a variety of reasons? Perhaps the initial premise of why copyright should exist is conceptually riddled with holes.
Owning an idea is inherently capitalist, but the average person who encounters a problem won't spontaneously become anti-capitalist. They just know something seems wrong about this, but don't understand why. So they make up a story to address their cognitive dissonance, like nihilism.
There is no ‘high horse’ here.
🤣 Says the person actively judging others for their perceived moral failings, from their high horse.
People need to quit with their bullshit justifications.
You may not agree with it or understand it, and that's fine. I'm saying don't act like we all think that it's wrong like you do and are going against our own belief systems. You are the one doing that, not me.
The fuck are you on about Christianity? There is literally no connection to religion/beliefs here.
Oh but there absolutely is, and you put literally zero effort into putting any thought into whether it did or not, your knee jerked and you went right back to defaulting your YOUR belief system and insisting everyone else follow it. Sounds exactly like some groups I could think of, I'll let you puzzle that one out for yourself.
People can’t afford to pay for it? Cool. It’s still piracy.
You cant' afford to eat? Cool, it's still stealing when you nick a loaf or bread.
One is still depriving the creator/studio/publisher/whatever of a sale.
OH NO! You mean to tell me that I've deprived a billionaire of a couple of pennies?! I deserve to rot in hell.
Ridiculous
I agree. It's ridiculous that you are only able to look at it from one very specific, capitalist boot licking pov and not even consider other peoples point of view. Must feel good to be so righteous and holy.
Again, the point is you were saying (or agreeing) that copies being available for free decrease the value. You then later say it has intrinsic value.
I'm not arguing that they don't have intrinsic value. I'm arguing that you undermined the point of value decreasing if it exists for free by admitting this. It doesn't. It's worth something no matter what someone else paid, and no matter what you paid.
A game decreasing in price over time isn't doing so because it's worth less (usually, with the exception of online games). They're decreasing the price to capture customers who don't agree with the original valuation. It doesn't change value to the consumer based on the price changing. The object is not suddenly less valuable when there's a sale and more valuable again after. It has a degree of "goodness" no matter what. The price doesn't effect this.
Oh my lord you are so dense. I don’t give a fuck why people do the things that they do. But these justifications are garbage. Again, just say “I don’t feel like paying for it”. That is it.
Steal bread because one can’t afford it? That really sucks. It is still stealing. Does it make people right or wrong? Well, in this case I think most people would understand.
And no, stealing bread for sustenance is in no way shape or form remotely comparable to downloading a movie or song. Are we all entitled to the all of the things in life that help us get through the monotony of existence? How about independent documentaries, where every dollar counts to the creators? Are you entitled to those?
At the end of the day, someone/studio spent hours/days/years working on the art that you feel like you deserve to have because you cannot afford it or whatever bullshit reason you want to conjure. It’s still piracy, and is still wrong.
If someone were to download my music, that I’ve spent multiple hours and days creating and editing, without paying, I’d be justifiably upset. If I release my music on a site like Bandcamp, it is because I’d like to enjoy some sort of benefit for my hard work. I don’t care what someone’s excuse is for pirating my work. It is not theirs, they do not get to decide that I don’t deserve to be paid. If I wanted the world to hear it for free, I’d release it on a platform where it is free. That is my, as the creator of the art, prerogative. It just so happens that I put it on platforms where people can hear it, with ads or subscription, which I deem to be fair. But outright downloading it deprives me of streams and ad revenue. I don’t fucking care what the excuse is. My art is not free. I understand why some artists get upset.
Does this make me a hypocrite? I suppose it does. I am doing wrong as well. I just don’t try to hide behind some sort of bullshit excuse. Just own up to it.
Perceived moral failings
Fuck off. I’m not judging anyone. Just merely stating facts. Piracy is piracy, no matter what way someone wants to spin it. Is it wrong? Yes. Am I wrong when I do it? Absolutely. I choose not to justify it.
Eventually, yes. If everyone's needs are provided for, there is no requirement anymore to extract value from art, one can just make it and share it freely.
Copyright should be abolished.
Real pirates steal stuff. So-called digital "piracy" isn't piracy at all. This is just propaganda for the business model that the establishment is trying to hold onto.
It doesn't hurt IP holders to "pirate" their data. It is no difference to them whether you were to pirate it or to have never been born at all in the first place. Their profit is the exact same either way. Their business model is imaginary and they want to force it on everyone else.
It's not my fault if somebody makes content at a loss and isn't able to recuperate their losses. It happens all the time, sucks for them. I mean that earnestly by the way, though it sounds callous -- it really does suck for them, and I feel bad for artists who can't turn a profit.
However, I just don't agree with you that "objective harm" is done when one pirates media. If this were true, you must admit that it's equally objectively harmful to the IP holder for one to not consume media at all. I just don't see how you can square that.
It's not a money thing for me, it's a lack of consumer respect, and I can't stand it. If I pay for a product, don't try to squeeze every last drop of profit you can off of me by selling my activity. It's why I use a paid Android TV launcher that doesn't have ads on the homepage, and I don't let it connect to the internet. It's why I buy all my music and stream it on Symfonium, another paid app, instead of a Spotify subscription. I'm just tired of having to set up all these self-hosted services just to get big corporations off my back.
Places that buy other companies to dismantle or lay off large chunks of staff and take over IP with minimal or absent quality to show from it. Just maximize that investor dollar.
Microsoft, Disney etc.
The harm performed far outweighs any investment from a "toward the artists" I see come back.
This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.
"Financial harm" is a loaded term. People expected to make money and then didn't, but is that a bad thing?
What if the US president declared that it is now a legal requirement that every American subscribe to a new paid tier of Facebook, and that declaration was rubber stamped by the lawmakers. Anybody who didn't capitulate would be doing "financial harm" to Meta, but is that really a fair way to frame that? If a bully wants your lunch money and you resist, are you doing "financial harm" to the bully?
The way I see things, the initial copyright laws were a relatively fair trade: a 14 year monopoly on something, that could be renewed for another 14 years if the author was still alive. In exchange, everything after that term became part of the public domain. So, it would encourage people to produce writing, and the public would benefit because a reasonable amount of time later what was produced would be available to everybody at no cost. Modern copyright terms are a massive give-away to Hollywood, the record labels, etc. So, while it's true that infringing copyright does reduce the potential amount of money a copyright holder might hope to receive, morally it's closer to fighting off a bully than it is to theft.
Does it make people right or wrong? Well, in this case I think most people would understand.
Most people sure. You though? You don't give a fuck why people do the things that they do, remember?
And no, stealing bread for sustenance is in no way shape or form remotely comparable to downloading a movie or song.
You are right, because in the case of stealing, the person has deprived the owner of that bread. If the hungry person was able to copy the bread and leave the original bread untouched for the owner to eat, it would literally harm no one. Even if that person owned the 'intellectual property' of that bread.
If someone were to download my music blah blah blah
You don't give a single fuck what someones reason is for doing what they do, yet you expect people to give fucks about what you value. It works both ways.
It’s still piracy,
No it isn't. Piracy is robbery or other serious acts of violence committed at sea. "Piracy" is a name some 'clever' lawyer or corporate exec coined to convince people that breaking copyright laws was equivalent to violent crime.
and is still wrong.
Who died and made you arbiter of 'right' and 'wrong'? Was it your 'lord'?
Does this make me a hypocrite? I suppose it does.
Of course it does, I thought that was understood. What it doesn't make is other people hypocrites for breaking your own personal moral code.
I just don’t try to hide behind some sort of bullshit excuse.
Who is trying to hide? I have not made a single excuse, and I wont because I don't believe it's wrong like you do.
Just own up to it.
Own up to what? To crossing Jessica's line in the sand? Sure, I'll own up to that. Fuck your line. I piss on your line.
I’m not judging anyone.
You clearly are lmfao. "What you are doing is wrong and nothing could possibly justify it, own up to it! QQ No judgment though" Fuck off with that.
Just merely stating facts.
Your own personal OPINION about the morality of copyright infringement is subjective. That isn't obvious?
Am I wrong when I do it? Absolutely. I choose not to justify it.
Sure, you happily break your own moral code and then judge others for doing something that is not against their moral code. Somehow you think the world revolves around you and that you are the arbiter of 'right and wrong'.
I don't subscribe to your ignorant beliefs about copyright- so I'm not under the same obligation to obey them as you are.
The original creator/owner is at a loss when data is copied.
No, they're not. Not earning more is not the same as losing what you already have.
Yes yes the argument is made that the pirate would not have bought the copy anyways,
Yet studies have shown the opposite happens.
content available on the internet decreases the desire for people to obtain paid copies
Does your granny know what a torrent is?
not to pay for the data, which is not what the ~~creator~~distributor wanted in creating it.
There, FTFY
These days (at least in my country) I can't own movies, games and watch or play them at my will
Companies like Netflix, Amazon are lending movies but not making them free for you. And then they wonder why piracy is rising
Tbh for a student like me, piracy is the only option. If buying isn't owning then piracy isn't stealing
I said it has no basis in human culture or history.
Not only is this incorrect, it would be meaningless even if it was accurate. What point are you even trying to make with this claim?
I don’t know how to say it any more clear. When someone says to you “leave me the fuck alone”, shut your fucking mouth and leave them alone. This is harassment at this point. I don’t give a fuck about your opinions, and your attacks on me are unwanted.
Leave me the fuck alone!
It is 100% correct. There was no concept of owning a story or a song just because you told it first, throughout literally all of history until the copyright laws of the 20th century.
And my point is that the literal entirety of human culture is based on a tradition of storytelling, something copyright expressly forbids.
Copyright is not a system that aligns with our natural inclinations or the way we evolved. It's a crude, child like attempt to cram information into a capitalist mold that doesn't work.
Filesharing isn't piracy. It's filesharing.
Piracy is when you attack a ship and steal its cargo.
But, of course, it was difficult for the RIAA to have a war on sharing, so they had to use a different term with sinister connotations and implant it into the public consciousness.
And it worked! You never hear anybody talk about "filesharing" anymore.
Nothing is stollen because they would have no idea someone had a copy unless they check.
Oh, wow. I'm so impressed.
It's existed since the time of the transatlantic slave trade.
Surely that makes it something human and good!
Totally compares to the previous 2.75 Million years of story telling culture and tradition. Totally not just an exploitative artifact of the corporate age. /S
And go ahead and cite your favourite book on copyright. Maybe I'll read it.
There was no concept of owning a story or a song just because you told it first, throughout literally all of history until the copyright laws of the 20th century.
Brother, copyright has been around since at least the 1700s, you're literally just making things up right now. Read a book.
Your argument so far has been "it's new (even though it's not) and I don't like it". If you wanna get extra pedantic, the idea of copyright has been floated since the 1500s, and the concept of owning art predates even that. It wasn't until the late 1700s that our current "modern" copyright system began taking form.
Regardless, none of that changes the fact that it's still a real part of our lives now. We don't live 2.75 million years in the past, we live now. Presumably, you wipe after defecating, don't you? Didn't you know that toilet paper is a modern invention that we didn't have a million years ago and only went to market 3 years before slavery was abolished in the US? It's bad and we shouldn't use it, right???
I still don't get what any of this has to do with anything we're talking about, though. I feel like maybe you've talked yourself into a corner by making up nonsense and then trying to defend it. This is dumb, just like every argument defending piracy; it uses sovereign citizen logic where you make up arbitrary rules and definitions that nobody else in society agrees with to justify bad behavior.
If you wanna pirate stuff, then pirate it. But just own it; don't make up silly defenses for why it's okay, because they don't hold up under scrutiny.
I've only been pointing out that copyright is dumb, not that piracy is wholly justified.
We got into this corner because you ignored the actual points I made about why copyright is dumb (read: a scarcity based system is not suitable for digital information since it is inherently unscarce)
and focused on the age of copyright instead.
Your other points amounted to little more than "I own my computer, therefore I'm entitled to your computer", and "free and not-free are the same thing", which are both equally absurd and not really worth dissecting further.
I thought perhaps you had an actual opinion on the matter that you've actually like... thought about, and not a reactionary one that seems like it was made up on the spot.
which are both equally absurd and not really worth dissecting further.
Try having a conversation without resorting to thought terminating cliches.
And if that's what you took out of it you missed the point. And given the number of dismissive thought terminating cliches you keep using it does not seem like you actually care to learn or are having a good faith discussion.
If you are, you've missed the point, which is that information, at a fundamental, physics level, does not behave the same way as energy and matter. Computers make it essentially free to replicate information infinitely. That is not true for any physical good. The differences therein mean that information should be abundant, except that copyright and DRM create artificial scarcity where there is no need for it.
Lmao imagine siding with corporations stealing creators in the first place.
Guess what, your money goes directly to investors who did fuck all. It doesn't pay the people who actually created art
information should be abundant
Perhaps so, but isn't that up to whoever creates the information? If you invent a story, why would you not be entitled to own it?
For much of human history, artistry of all sorts has been a profession, as much as a hobby. The idea of attribution and ownership over one's art has been a core part of why that has worked and allowed creators to thrive. I would argue that the alternative of having no such system at all would ultimately lead to less art and information being created and shared at all, if the creation process is unsustainable at an individual creator's level.
Agree!
If you want to pirate content, go ahead pirate it. But don't act like you're doing something morally right or some other mental gymnastics to tell yourself you're allowed to pirate content. The truth is, you're doing something illegal. If you're okay with that, then by all means go ahead, but don't tell yourself or others that it is somehow not illegal, because it is.
Perhaps so, but isn't that up to whoever creates the information?
No, what I'm saying is that at a fundamental physics level, information is inherently abundant in a way that nothing else made of matter or energy is. There is effectively zero cost to replicating it an infinite amount of times. That is fundamentally not true for anything made of energy or matter.
If you invent a story, why would you not be entitled to own it?
Why would you "own" it? If you tell a story what prevents me from also telling that story? The threat of you punching me if I tell my own copy when you're not around? That's not owning something that's unilaterally declaring that you own all copies of something and forever own all copies of it going forward. If I invent a white t shirt, should I be able to claim ownership of every white t-shirt that anyone makes forever? That's nonsense.
For much of human history, artistry of all sorts has been a profession, as much as a hobby. The idea of attribution and ownership over one's art has been a core part of why that has worked and allowed creators to thrive.
Completely and utterly wrong.
Because no, the idea of ownership of a song has virtually never been important to art. Professional artists, in the time periods where they have existed, have largely been able to because they would be constantly performing art in the era prior to recordings, and they would constantly be performing other people's songs that they did not write themselves or they would add their own twists to it.
A song like House of the Rising Sun can be traced all the way back to 16th century English hymns before eventually winding it's way through countless Appalachian and travelling singers, before being picked up by 50s era folk musicians, before being picked up by a British rock band called the Animals. This is how music has worked through literally all of human history until the abomination that is copyright.
Hell it wasn't until the classical music era, and the rise of sheet music that you actually started seeing real authorship granted to individual people, and even in that era you didn't own a song, if someone like Mozart could listen and transcribe it then they could also perform it themselves.
I would argue that the alternative of having no such system at all would ultimately lead to less art and information being created and shared at all, if the creation process is unsustainable at an individual creator's level.
Yeah, well it's a good thing there are lots of alternatives to copyright that aren't 'no system at all'.
Statement on Stop Killing Games - VIDEOGAMES EUROPE
Statement on Stop Killing Games - VIDEOGAMES EUROPE
We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable.VIDEO GAMES EUROPE
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Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
I’m cool with not designing games to be online-only from ground up. Your concern was noted, video game lobby.
Since when have rights holders ever been held responsible for the actions of online players?
The only instances I can think of are when games exclusively target minors, like Roblox.
And in what crazy world would those scant responsibilities carry over to community servers after official support was ended?
What a cop out.
Yeah, it's absurd. Lots of games just warn in their licence agreement that they don't control the experience you get from user-created content and online interactions. It's all it takes for them, especially if they don't even host that content on their own servers.
One line of EULA is probably enough to state the right holder is not responsible for what happens in private servers.
Yeah this is just a defence of deep-rooted anti-consumer practices thats generalizing the issue.
There are multiple types of online-dependent games, so i will do the world a favor and categorize them here, along with viable solutions to prevent their current inevitable unplayability(sticking to PC games for simplicity):
- Single player games (no continuous server dependence, but launching the game has online-only DRM).
-The dev baked in this online requirement solely to prevent piracy. There is no necessary data being exchanged with a server in order for the game to continuously operate, other than the anti-piracy measures.
This means that all a developer needs to do is patch the launcher/game files to not require the online connection, and the game will work fine.
Some examples of this anti-piracy software are Denuvo, or Games for Windows Live.
In the case of GFWL, anyone who owned a game that required that software to play, can no longer do so as the service has shut down.
When denuvo shuts down their servers, those games will be unplayable also.
The solution so far has been to pirate. The community has made their own patches, simple or not, to continue to play games without unnecessary server dependence. This effort should be on the developers.
-Examples -DRM:
---GTA V -rockstar game launcher
---Diablo 2 Resurrected -Blizzard launcher
---Resident Evil 4 Remake -Denuvo
---Gears of War(2009 PC) -GFWL (now unplayable without modifying software)
---Chronicles of Riddick, AoDA -TAGES (now unplayable without modifying software)
- Multiplayer games with dedicated servers.
-Most of these games have no option to host a local server, and playing matches alone, split screen or with a friend on your network requires connection to an online server.
This has been an intentional design choice for the passed decade or so. Multiplayer games used to come with local or private server hosting baked in, which required no dev-hosted online server connection to continue playing indefinitely.
The solution is more locally/privately host-able servers for multiplayer games. This needs to become the norm again, and has to be implemented as a choice by developers. These games dont need to be redesigned from the ground up for this to work usually either
-Examples -server type:
---Halo CE -private/lan servers 👍
---Halo MCC -Dedicated servers, lan requires online connection 👎
---Battlefield 3,4,1,5,2042 -dedicated servers, bf3 was just sunset 👎
---Battlefield 2/1942/Vietnam -Lan AND bots in servers offline 👍
---Call of Duty's -up until MW2019 they all had robust offline modes that allowed offline lan play, many had bots and zombies modes too 👍 but MW2019 and after have such egregious Blizzard DRM and the game content is an absolute mess, even pirates have a hard time cracking them 👎
---Quake 1-3, CS 1.6/Source, Unreal Tournaments - the quintessential multiplayer format with private lan servers, these came out in the golden era of multiplayer games 👍
- Server dependent games. (Service games usually)
-This category clumps in MMO, Service, PvP and PvE games together. Data must be passed between players and servers in order for the game to operate properly. Again, this is merely a design choice and not the only way that game could ever be developed in many scenarios, but there are games whose data/processing cannot be hosted locally because of their complexity, such as some MMO's.
This server dependence is prevalent in Service games today because the servers tell the account/game what items they have purchased with real money, all of that is tracked and regulated by the developers in order to, you guessed it, continue to make more money.
There are 2 solutions here... Either design the game so it can also be played without server dependence from the beginning(which in many cases is entirely feasable, but devs prefer you to be always connected to their store to be able to buy more microtransactions)... Or when the game is not financially viable to justify server upkeep, a version of the game or server is released to the public.
Yes yes devs dont want to give out their source code and this option requires the most development time, but it prevents people who paid for/into a game from loosing access to it forever.
-Examples -Fixes:
---Shatterline -singleplayer version released on steam after online service was sunset 👍 (not free)
---Spellbreak -devs released files so players could run their own server once their servers were closed 👍 (free)
---World of Warcraft -they would have to do the same as spellbreak, if this game ever shuts down
---Anthem -sunset happening in a month or so, no plan to make playable offline/without EA servers, needs dev time👎
---Battleborn -servers taken offline after 4.5 years and i have missed it ever since, needed dev time to work offline 👎
---The Crew -sparked the Stop Killing Games movement with its end, Ubisoft has no plans for an offline patch 👎 (although they do with The Crew 2 👍)
It is important to remember that most(almost all) PC games today bought via Steam, Epic, Microsoft, Ubisoft, Rockstar or EA stores all require an online account to be able to play the games youve bought there, whether or not the games are then playable offline after purchase. Those games are dependent on those online stores in order to access those games if you alter your hardware or software and need to redownload those games, you will need to go through those launcher's DRM.
Some of those launchers won't let games launch offline ever, as i mentioned in section 1.
GOG and a few DRM free Steam games are some of the only ways to purchase games that have no online dependence once downloaded.
The takeaway here is that many online-only requirements function at best as a means to preserve a distributor's bottom line and at worst as a form of planned obsolescence that eventually takes away a good you paid for, leaving you with the option of buying the remake, sequel, or another game entirely(like the devs/publishers want).
Here's to hoping the EU is going to take consumer interests seriously and impose some new rules around game preservation on these money focused companies.
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Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.
Then it sounds like the legislation enforcing leaving private servers on the table should also move the liability to whoever is hosting the servers. I’d be surprised if it doesn’t work that way already tbh.
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Pride Flag
Alttext:
Meme image using a meme format called "What Pride Flag Is That?" or "So Are You Like Gay Or Something?", using a webcomic made by sarahmhops. It depicts 2 girls in a shared room, presumably at college / university. The girl on the left is hanging a flag on her wall.Roommate: "So, are you like, gay or something?
Girl: "What?"
Roommate: "What Pride flag is that?"
Girl: "..." (expressionless shock)
In the original, the flag being hung is the Italian flag. In this edit, it's the fediverse symbol on a white background. The fediverse symbol shown is a proposed design from 2018 called the fedigram. It is a rainbow-coloured pentagon shape, with all diagonals connected and circles at the points, like nodes. The design reflects the interconnected nature of the fediverse, with multiple different software platforms all connected to each other.
We felt we had to make this🤭
#WhatPrideFlagIsThat #SoAreYouGayOrSomething #sarahmhops #meme #memes #fediverse
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The obscure club with 12.4m followers!
Vegans 🌱 are easier to find than fedizens🐘
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PC Gamer taking a jab at the industry
20 foolproof ways to get laid off in the videogame industry
Tired of making games? Just use one of these simple tricks!Wes Fenlon (PC Gamer)
This means when you hear about big layoffs in Germany usually all of them get a severance package or agree to something else. These layoffs are not comparable to the USA.
This is the shortened and positive descriptions of the process, but of course there are also (justifiable) downsides of doing it this way.
Some examples
- You need to pay a lot of lawyers on both sides
- You can get fired for not having kids, being young or not married
- People who are bad at their job are hard to lay off (this can include well payed managers)
- Companies find other creative ways to lay you off (if you charge your phone at work, you are stealing electricity)
Come to Germany and see for yourself :)
No!!!! Put down the beer and pretzels!!! Come to America and grab a Fresh™ slice of the Original™ FreeMarket® System©
We have all those same downsides, and many MORE!!!! Now with 80% less upside to compensate!!!
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Unionization doesn’t always prevent layoffs
Fixed that for you.
I'm sure you didn't mean to imply that unionization NEVER prevents or at least helps to prevent spurious mass layoffs, since that would make you a total imbecile about how labor relations in general and collective bargaining in particular works or at best an otherwise rational victim of gaslighting disinformation campaigns carried out on behalf of the people doing the layoffs.
It's not unique but the games industry is worse than most.
There's a natural cycle to the development of a video game that's very atypical for most software products, involving a long slow ramp up of workforce followed by (unless you've been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future. What to do? Toss 'em on the street, that's what to do. Then couple that with it being a glitzy career that will attract lots of replacements for any of the hapless people you fired, which also applies to any way you want to abuse your employees or underpay them, and you have a recipe for lots and lots of abuse.
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followed by (unless you’ve been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future
It amazes me these game companies putting out game after game don't simply reassign these people to a future game. These are your seasoned veterans, they know how to do their job. Laying them off and picking up newbies just sets you up for a rocky future.
The problem is that there isn't that much to do for these armies of people during the early stages, when it's mostly a handful of programmers and designers fleshing out the core concept. Then, during the late stages, you need tons of QA people, grunt workers to create tons of art and fiddly little bits of implementation, localization and bug fixing, and whatever else. But, if you haven't planned ahead so that there is another game perfectly in the pipeline to transition all the grunt-workers over to when the first one ships, they'll all literally just be standing around doing nothing until the next game gets in shape that it's ready for them, and usually the solution is to fire all the people who just made millions of dollars for you pouring their heart into something. It's upsetting.
There are many things that game companies do consistently very very wrong, but this is one thing that isn't completely "their fault." It is possible to moderate the impacts but it's very hard and it doesn't really completely go away even if you work hard at it (which most of them don't care enough to even try to.)
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Hank Green actually posted yesterday. He was reading a Fox News article about a machine that can turn C02 into fuel that an internal combustion engine can use.
He then scrolled to the comments and saw all the posts talking about climate change being a hoax. He says it would be very easy to assume the average Fox News reader is a climate change denier. If you were to ask him how many people in the US deny climate change is real, he'd guess around 50%. However, surveys have consistently shown it is less than 10%. It is a minority of people. His point was that people leaving stupid comments are not the average person, they're just really vocal, and try not to assume stupid comments are reflective of the average person's beliefs.
- YouTube
Auf YouTube findest du die angesagtesten Videos und Tracks. Außerdem kannst du eigene Inhalte hochladen und mit Freunden oder gleich der ganzen Welt teilen.www.youtube.com
how i see it, pcgamer sometimes has high effort posts like this and other times has some really low effort posts, sometimes almost cyclical as they often use the same image pool over several topics (e.g its a meme that anything witcher related, pcgamer will use geralt in a tub as a header image)
because of the less serious posts, it kinda blots out the more serious ones.
I some discussion about Nvidia somebody what complaining how they were used to 200 fps at 4K but some graphics cards couldn't do it with raytracing on without using DLSS.
As somebody else in that thread said, it's masturbatory fps numbers.
the average loud PC gamer fucking sucks
Fixed it for you.
Those assholes don't represent the average PC gamer any more accurately than the Gamergate troglodytes represent all gamers.
German tech media publisher Heise just launched their own PeerTube instance
cross-posted from: lemmy.abnormalbeings.space/pos…
heise haben nun ihre eigene PeerTube-InstanzErklärt, warum die letzten paar videos nicht auf ihrem Konto auf makertube.net hochgeladen wurden - ab jetzt hoffentlich zeitgleich mit YT auch im Fediverse
Well, tumblr died out in 2017 because they said "NO PORN!!!"
And all the blogs died.
It's like Dr Cox said: "If you take all the porn off the internet, there'd only be one website left. www.bringbacktheporn.com and nobody would visit because it doesn't have porn."
So. Does WAFRN have porn? And also.....why are these things ALWAYS named with weird hard to pronounce names? Come see my new website Drufyflezak!
Wafrn stands for We Allow Female Representing Nipples
I hope this answers both your questions
Wait.....now you're the second person to say this. I thought the other guy was joking.
Is this legit what it stands for??? Because thats hilarious!
@gabboman@app.wafrn.net ,
Is registration on the wafrn website backlogged? I submitted a registration bout 12 hours ago, and the registration page said to wait a few hours for review. Got nothin in my email just yet. Not that I'm antsy, and there's no rush; just hoping to know when I should follow up to log in :u
I didn't get any email confirmation about my submitted registration, I realize. I refrained to keep from spamming, but... Should I actually submit another? :x
Edit: think I saw the fdroid app & submitted my registration form there, mentioning in case it's relevant
Thank you for this! I'm not sure how I would've found out about Wafrn otherwise, lol
Lab-grown sperm and eggs just a few years away, scientists say
Quest to create viable human sex cells in lab progressing rapidly, with huge implications for reproduction
Scientists are just a few years from creating viable human sex cells in the lab, according to an internationally renowned pioneer of the field, who says the advance could open up biology-defying possibilities for reproduction.
Speaking to the Guardian, Prof Katsuhiko Hayashi, a developmental geneticist at the University of Osaka, said rapid progress is being made towards being able to transform adult skin or blood cells into eggs and sperm, a feat of genetic conjury known as in-vitro gametogenesis (IVG).
His own lab is about seven years away from the milestone, he predicts. Other frontrunners include a team at the University of Kyoto and a California-based startup, Conception Biosciences, whose Silicon Valley backers include the OpenAI founder, Sam Altman and whose CEO told the Guardian that growing eggs in the lab “might be the best tool we have to reverse population decline” and could pave the way for human gene editing.
De flesta kriminella nätverk lever en mycket kort tid. Det handlar i allmänhet om några år, ibland kanske uppemot 5 år. Sen försvinner de av olika anledningar. De drabbas av motsättningar och splittras, ledande medlemmar lämnar, bildra familj, dödas eller fängslas. Men det finns undantag. Ett sådant undantag är Albanligan.
Hittills i år har 84 skjutningar inträffat i Sverige. Det är nästan en halvering av skjutningar jämfört med samma period förra året. Sen 2022 har skjutningarna i Sverige stadigt minskat varje år. Under första halvåret 2022 inträffade 205 skjutningar med 34 avlidna och 49 skadade.
Den 18 juni i år dömdes en man av Göteborgs tingsrätt till fängelse i sjutton år 10 månader för en rad brott som anstiftan av försök till mord, medhjälp till försök till mord och två fall av grovt vapenbrott. Bland annat dömdes han för anstiftan till mordförsök på Kungsmässan i Kungsbacka.
Att en minister har den koppling till nazister och högerextremister är en allvarligt sak. En säkerhetsfråga. Detta då det öppnar upp för utpressning, otillbörlig påverkan och mycket mer. Det finns därför ingen som helst anledning till att inte skriva vilken minister det handlar om.
blog.zaramis.se/2025/07/05/en-…
En minister är en offentlig person - Svenssons Nyheter
En minister är en offentlig person. Att en minister har den koppling till nazister och högerextremister är en allvarligt sakAnders_S (Svenssons Nyheter)
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This person is so out of touch.
It's so absurd that it doesn't even sound like a real story.
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I do appreciate LinkedIn because it helps surface how social bubbles distort perception.
That includes Fedi/Lemmy. This guy is painfully out of touch, but so is everyone else. That's the entire problem of the unmoored, atomized media and interaction landscape we've built for ourselves this century.
I mean, I'm not excusing the guy, this was a pretty dumb post, but my first reaction to these is to wonder what dumb, unhinged assumptions my personal reality filters are inflicting on me that won't make headlines, you know?
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I appreciate your compassion and all but like, they just got fired from that place, and the guy is like “to alleviate the pain of being fired from GloboCorp, GloboCorp is giving the former GloboTherapy team a 30 day free trial of GloboCorp brand GloboTherapy”.
Like if I got fired from Pizza Hut and they were like “but here’s a 10% off coupon on your next order” I’m not fucking ordering Pizza Hut again for the rest of my life, and that’s just pizza hut
I mean, sure... it's just that GloboCorp builds a whole lot of stuff and this guy is upper-middle management on one of the less pizza-heavy parts of it. Looking at his resume he's been a producer in the publishing trenches for quite a while. These aren't the corporate overlords you're looking for.
Jumping into LinkedIn with "here's some how-to-get-hired tips" in general is an extremely dystopian, funhouse mirror thing that people in corporate jobs tend to do. I know those guys, some are super earnest and kind (and most are more self-aware than this guy), but it's all the same blob of online posturing in the alternate reality of corporate social media.
I don't know that I see much of a difference between the dissociative tone-deafness of the original post and the performative outrage of the reaction. It's all the same dystopian mess of fake, dehumanized pretense. And man, is it horrifying when that mess decides to become pin-sharp and target the one idiot.
I'd burn it all down at this point, honestly. It's not worth it.
Yes. We have, in fact, agreed on this. To reiterate my first post:
This guy is painfully out of touchI'm not excusing the guy, this was a pretty dumb post,
See, it's one thing to demand that I acknowledge that this guy's post is tone deaf. It's another to demand that I only acknowledge that, presumably to give ourselves the license to go drag the guy with zero limitations.
For the record, he does not specifically shill Microsoft AI, although he does include it as "LLM tools (like ChatGPT or Copilot)". The transparent attempt to de-brand his suggestion while still including his current employer is probably part of the remarkably tasty ragebait at play here. Social media sucks, corporate social media sucks even more.
All of those things can be true at the same time. I don't need to take absolute, unequivocal sides down arbitrary party lines.
See, but that's the thing, it is not.
You're making it out to be a binary. If I agree, why would I caveat it, or call out any nuance, or minimize it.
But it's not a binary. The truth is, yeah, this guy made a bad, out of touch post on his corporate bullshit social media you're pretty much mandated to have if you're in the games industry because you may lose your job at any point and need to be ready to go in making yourself visible and available for a new one at all times.
I would recommend not engaging with it at all, myself, but this guy tried to have a presence and was bad at it for a bit and stepped on a landmine. Sucks for everyone involved and I don't have that much schadenfreude or indignation to add to the situation.
I don't know the guy, this was bad but not that big of a deal and hey, at least I'm glad that he's savvy enough to have shut down every single angle of exposure he has to the Internet before checking if it was gonna get out of control.
I know those guys, some are super earnest and kind (and most are more self-aware than this guy)
Condolences. They've normalized it for you and you are becoming them.
I'd burn it all down at this point, honestly. It's not worth it.
Yeah. The machine you're grinding is shit. Burn it down and find a grind where you aren't near dystopian slide engineers.
Hah. The machine I'd burn down is social media, in case it wasn't clear.
Also, don't fret for... I don't know, my immortal soul, I have to guess from the severity of the warning? I am confident I'm not in some corporate body horror thing where I gradually transform into some weird yuppie werewolf, but I appreciate the concern.
I would counter that not recognizing the humanity in the... "dystopian slide engineers" would make me more worried about slippery slopes. My stance on corpo middle management and their output has remained neither slippery not sloped for many, many years.
- Username checks out.
- FWIW, a certain mission in a game that came out ~10yrs ago has a CEO that replies with almost exactly that, when confronted with proof they'd knowingly killed a farming settlement for profit.
This isn't a new excuse, and shouldn't simply be lampooned. They, and others like them, will do worse than repeat it unironically — they will normalize it.
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MIT did just do a stuudy and found people who use LLMs quite literally are dumber for it.
So the outputs are worse, wrong, and you become dumber using it.
What a productivity enhancer. Quick buy more stonks.
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LLMs ain't gonna replace programmers any time soon (they might get us laid off, but they're not going to do our jobs no matter how much executives want them to), but they seem to have already replaced executives, though sadly without the laying off part.
It's becoming more and more evident that these extremely harmful idiots (including CEOs and whatnot) have completely outsourced all their decision making and what little thinking they used to do onto LLMs.
We're being ruled by vegetables parroting hallucinating autocomplete engines.
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We're being ruled by vegetables parroting hallucinating autocomplete engines.
That's been the case since MBAs in leadership positions have been a thing. They only swapped out the external business analyst consultants with LLMs.
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Looks like they're replacing parts of the hiring process, too. Nearly every single job description and recruiter message looks AI-generated, my resume is at the mercy of some HR algorithm, and who knows what they're cooking up for actual interviews.
But they still expect us to specially craft an individual resume and cover letter for each job we apply to? With all this corporate wordsmithing that only ever applies to writing those resumes? Fuck that. Hey ChatGPT, here's a job posting, match it up with my resume and generate a friendly cover letter. The whole process has become so formulaic with corporate-speak that whatever LLMs spit out are way better than anything we'd be able to come up with on our own.
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I said it before, and I'll say it again - this is a scene from Idiocracy playing before our eyes, only the corporate morons were brainwashed into putting "AI is awesome!" in every sentence instead of "brought to you by Carl's Junior"...
~~Brawndo~~ AI - it has electrolytes!
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Summer heat makes life in Gaza even harder
Summer heat makes life in Gaza even harder – DW – 07/04/2025
Israel isn't letting up on its attacks in Gaza, and now the summer heat is bringing more misery. With little shade or clean drinking water in the cramped tent camps, the sea offers the only relief from the sweltering heat and beating sun.dw.com
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Klear
Unknown parent • • •CancerMancer
Unknown parent • • •Is there a community for Shit Lemmy Says?
sp3ctr4l
in reply to CancerMancer • • •Not that I'm aware of, but if you wanna start one, it might be a good idea to not fill it with fabricated quotes that remove all the surrounding context.
Maybe you could go back to reddit, make a subreddit entirely devoted to shit stirring and drama there?
Seems like a better fit to me.
Kazumara
in reply to cm0002 • • •His defense of Godot and his stance on the attacks, seem very reasonable and correct: , Clip 2. Nothing like what you remember, OP.
Separating from Off Brand Games to protect them of the fallout of his opinions and public exposure also seems like a correct decision.
Edit: fixed second link
- YouTube
www.youtube.comkryptonianCodeMonkey
in reply to Kazumara • • •like this
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Kazumara
in reply to kryptonianCodeMonkey • • •- YouTube
www.youtube.comPamasich
Unknown parent • • •Check the actual reviews.
(the link is for the past week, so will be less and less accurate to the july first start date as the days pass by)
The only two reviews related to the drama are specifically in reaction to the alleged review bombing. The other negative reviews don't mention anything related to the drama at all, and so the increase is probably just due to the streisand effect.
I'll list the two drama-related reviews here trimmed down to the drama-relevant parts only (not the full reviews):
As you can see by these excerpts, both of them were made AFTER the allegations of review bombing. They're not part of the review bombing itself that was being talked about.
Edit: fixed inaccurate -> accurate
Steam Community :: Rivals of Aether II
steamcommunity.comgurnu
Unknown parent • • •Exactly, seems competent. But only seems, he's a narcissistic nepobaby who just can't admit he's in the wrong be it in video games or real life.
I just can't understand why anyone would follow a piece of shit like him
Lemminary
Unknown parent • • •starelfsc2
Unknown parent • • •kryptonianCodeMonkey
Unknown parent • • •like this
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kryptonianCodeMonkey
in reply to gurnu • • •Triti
Unknown parent • • •I would strongly disagree with not looking up the specific pronunciation of a word being an indicator of being less cultured, as this does paint those who are not able to hear it (or have learning disabilities) as inherently less cultured.
I never looked up the specific pronunciation because I was not aware the name was not pronounced the way it was spelt until my mother told me. Being a high functioning autistic individual, I am generally afraid of using words I don't already say a lot because I am never sure of the proper pronunciation (which is also subject to variation due to accents and regional dialects).
Personally, I subscribe to the idea of sharing new things with people and teaching if they're receptive to it, because that's a lot more constructive in my opinion.
You said the play was worth watching, yes? Is there a particular recording you would recommend recommend?
SkyezOpen
Unknown parent • • •like this
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kryptonianCodeMonkey
in reply to cm0002 • • •Goldholz
in reply to kryptonianCodeMonkey • • •like this
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kryptonianCodeMonkey
in reply to Goldholz • • •Care to elaborate on what he said and how it was wrong? Or....
Edit: down voting someone asking for clarification does not make your side look better or more right, you know, guys. The guy essentially said "nuh uh" like that was a strong argument, and I said "because?". Seriously, chill out.
Goldholz
in reply to kryptonianCodeMonkey • • •So he said it would force MPs to be able to be played single player. Which, is wrong.
In the stream/video he is on a page that litterly says "this is what its not about" and he says "so this is all what its about"
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kryptonianCodeMonkey
in reply to Goldholz • • •vxx
in reply to kryptonianCodeMonkey • • •People have been out for him since the WoW drama where he as a self proclaimed genius and WoW god did everything wrong and left his mates out to die.
They dug into him and found that he's a master at bullshitting and pretending to find solutions to puzzles, that he obviously did google.
He might be a furry and also changes his voice to sound more masculine. He claimed to have received tens of thousands of death threats after the wow drama, which is highly unlikely.
He never admit fault but always doubles down.
All of that combined brought out the biggest of hate boners in people.
It's definitely easy and justified to dislike him, but he's not Hitler or something. He's just unlikable for bullshitting all day, but doesn’t deserve real hate.
People don't do themselves a favour by having such a low bar for literally hating someone. They will just get controlled by their hate.
Jankatarch
in reply to kryptonianCodeMonkey • • •People pointed out in his comments section but he did not apologize or mention for 10 months. When the video came out saying he was wrong he doubled down and said he is actually right. And then kept doubling down.
He also lied and said community is attacking him to see if that will hurt the movement. Community in fact did not attack him.
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kryptonianCodeMonkey
in reply to Jankatarch • • •Again, not taking the "he's definitely wrong" stance at face value. I'll decide for myself. Reasonable people can disagree and both br "right" from their perspectives. Regardless, who gives a fuck if one person is wrong and doubles down on being wrong when they have no authority to stop this movement (clearly, as it has been quite successful regardless of his opinion). That shit happens 1 million times a day on the internet, and often from big names too. The facts is that, generally, he is an ally to the gaming community, particularly for indie gaming, and this is in-fighting bullshit.
They are attacking him now, here, publically dragging him through the dirt, and I've seen it elsewhere as well for the last week or two. What are you talking about? Why are we talking about him now if not becuase people are pissed off and hating on him? I read that someone even Swatted him.
Jankatarch
in reply to kryptonianCodeMonkey • • •Yeah people take accountability tho. He did not say "oh sorry I did not read the slides where it specifically said the movement is NOT about what I thought." He just insisted he is right.
Also for the attacking part I wad referring to the accused reviewbombing of his studio/publisher. Sorry for not being clear.
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kryptonianCodeMonkey
in reply to Jankatarch • • •Jankatarch
in reply to kryptonianCodeMonkey • • •I have the timestamped clip if that works.
youtu.be/HIfRLujXtUo?t=28m32s
- YouTube
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Atomic
in reply to kryptonianCodeMonkey • • •"Not only do I not support this, I will go out of my way to tell people not to"
"This initiative can eat my ass, the whole thing. It can eat my entire ass"
That's not mild criticism in my world. About something that he did not even understand in the first place as many things he complained about was things the initiative literally said they were NOT trying to do.
But hey. Sometimes people can be wrong. We make mistakes. But when someone refuses to acknowledge they were mistaken and instead double down.
That's when people get upset.
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kryptonianCodeMonkey
in reply to Atomic • • •Do you have the clip/video source of this quote? I didn't see him say that in his critique videos I watched. I need context to judge it.
But at face value, I would still call that within the realms of normal criticism yes. He disagrees with the basis of the initiative. And disagreement doesn't mean that one or the other party is necessarily mistaken or that they are maliciously refusing to admit their mistake if unconvinced. They can just disagree. And even if they were being malicious or ignorant or too embarassed to admit their mistake, so what? Just don't engage, or argue in good faith. No need to swat the guy, make death threats, make weird personal attacks against him, or drag his name through the dirt across the entire internet because he is wrong or doesn't suck it up and tell you that you are right.
M0oP0o
in reply to kryptonianCodeMonkey • • •youtu.be/GuTp4Am51i0?t=395
Its like the most used clip in almost any coverage of this, I don't get why you keep asking as if its not a well documented thing.
- YouTube
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Nalivai
in reply to M0oP0o • • •M0oP0o
in reply to Nalivai • • •Not in the slightest in this case. He very much did say that live and also still stands by what was said. The idea that you need someone to walk you though it to such a degree is odd and likely is because you are looking for a particular reality that you can agree with.
Like I could understand if we were talking about some event that had opposing claims here, but in this case the man in question does not even deny that was what he said. And if you want "the context" more then what was on that clip, the live stream was just that he was made aware of the campaign and this is how he reacted.
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Nalivai
in reply to M0oP0o • • •The irony is, the video you linked is actually walking you to conclusion. Asking for context and sources is normal, listening to a video with quotes chopped together, and believing it with no more questioning is not.
M0oP0o
in reply to Nalivai • • •It was a many hour stream yes. But no that is the context, other then Thor just getting it flat out wrong and then doubling down there is not much more of that part of this story.
And if grabbing the first video covering it on youtube is "walking ... to [a] conclusion" then I guess so is this very thing I am typing. I guess we should all just stop what we are doing until someone digs up the original livestream in its totality, then at that point we can argue about if it really is the true copy.....
Come on the dood in question here does not dispute that is what he said, just the other day he thrust the knife in one more time.
kryptonianCodeMonkey
in reply to M0oP0o • • •M0oP0o
in reply to kryptonianCodeMonkey • • •Rage mill? The only one here that seems to be getting upset is you.
This is likely the end of pirate software (at least as he was), there is no rational reason to try and pick fights over this.
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kryptonianCodeMonkey
in reply to M0oP0o • • •Where do you get that I'm picking fights? I'm telling people they need to calm down over a complete non-issue. Feel free to browse my post history to confirm. Scroll past the mayo jokes and discourse around time travel and spacetime.
And yeah, rage mill. Googling this story shows dozens and dozens of angry response videos or celebrating the SKG milestone as a victory over PirateSoftware, hundreds of hate posts calling him a liar (about seemingly everything, not just this), and a ton of news stories about the situation, about death threats and swatting and the guy stepping away from his indie studio over an opinion he expressed on a topic relevant to his work a year ago. Yes, rage mill.
M0oP0o
in reply to kryptonianCodeMonkey • • •And I am telling you (not likely the only one) that this is very much a real issue. What you are looking at is someone killing their career over the need of their ego to double down over and over. They have become a figurehead of the worst part of the games industry.
This is not going to "go away" anytime soon, and as Thor is still digging deeper will only get worse.
I mean this guy was just about the only opponent to this petition, he went HARD and is now being dumped on.
kryptonianCodeMonkey
in reply to M0oP0o • • •M0oP0o
in reply to kryptonianCodeMonkey • • •Again, I answer. A lot of people.
This man has allowed his hubris and ego to destroy him, a story people like to see. The petition is not yet done and is now getting hate articles done on it (odd that). People are still posting about him as he is now the poster child of a shitty industry most dislike. The harassing of the studio he worked for is news to me (and I think a lot of people as it does not seem to have yet happened).
People who "move on" like you are talking about are a modern day plague, its how we get the absolute clown world we now live in. Have some principle and integrity.
kryptonianCodeMonkey
in reply to M0oP0o • • •M0oP0o
in reply to kryptonianCodeMonkey • • •I am not sure you can say that after trying to tell people how to act.
If being active and engaged on a topic is a "twisted way to view the world" then why are you here on Lemmy?
Atomic
in reply to kryptonianCodeMonkey • • •It was said during streams, but yes, I did find a video that captured it, the clips of the quotes end at about 7 min and start from where I linked.
youtu.be/GuTp4Am51i0?t=371
Yes. People can disagree, disagreeing doesn't mean someone must be wrong or mistaken. But in this case. He very much was wrong and mistaken.
And you don't have to try and strawman this. I have neither harassed, swated, or made any threats, at all, against him. Nor have I ever advocated for it. I have also not claimed anyone deserves that treatment.
- YouTube
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kryptonianCodeMonkey
in reply to Atomic • • •Thank you for the link.
Didn't say that you are. But for some reason you are arguing with me while I'm just saying that he doesn't deserve all that. If we agree on that don't know why you're concerned with my comments.
Atomic
in reply to kryptonianCodeMonkey • • •like this
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kryptonianCodeMonkey
in reply to Atomic • • •Atomic
in reply to kryptonianCodeMonkey • • •The guy took something he didn't understand and shat all over it to his audience, when told he didn't understand it he did nothing at all to correct his mistake or even admit one had been made.
And as a result he's being clowned on. And people are finding more and more things that follow this line of behavior from him and clowning him on that too.
If you act like an asshole. You'll get treated like one. There's a reason no one was talking shit about Bob Ross.
kryptonianCodeMonkey
in reply to Atomic • • •Quatlicopatlix
in reply to kryptonianCodeMonkey • • •He pretended like this would force studios to publish sourcecode and that they have to give up on drm. I am not shure if he or someone else said this but someone also pretendet like new laws would somehow retroactivly apply to all games and now sstudios would have to give up server code that propably has thrid party software in it that they dont have the right license to just release it.( this is also a point i read alot from comments everywwhere and its stupid.) First, anny new law will take a ton of time untill it iss written then passed and then goes into effect. If this law passes studios will know way in advanced that upcoming releases in the eu would be under this new law and therefore can take this into account when builsing their infrastructure for online play/drm like in case of the crew.
Also anyone who is active in piracy forums where devs work on stuffk ows that they dont need aourcecode to get it running. People will chow through assembly if they want to make a game work, some decompiled lego island over the course of a year to preserve it.
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kryptonianCodeMonkey
in reply to Quatlicopatlix • • •M0oP0o
in reply to Quatlicopatlix • • •Yeap, and also that this will be the end of multiplayer games (bullshit in the extreme)
The irony of a guy called pirate software pushing for DRM on its own is, wild.
TheOneAndOnlyDeath
in reply to kryptonianCodeMonkey • • •So "eat my entire ass" is not inflammatory now? Good to know.
Even of he did not say that, if he really wanted to give positive criticism he wouldn't advocate against it entirely. Your happy medium is correct, he was 100% against it from the beginning.
Not coming from anger or anything like that, just pointing out that you implied he was in the happy medium when he isn't.
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kryptonianCodeMonkey
in reply to TheOneAndOnlyDeath • • •Do you have the clip/video source of this quote? I didn't see him say that in his critique videos I watched. I need context to judge it.
pregnantwithrage
in reply to kryptonianCodeMonkey • • •He did say that in his first video, but came out with a more reflective video which you probably saw.
Regardless, the fact he's dealing with such fall out over an opinion in an industry he's active in and getting ousted is dumb. Everyone is losing their minds over this but like everything people will move on to something else in a month.
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M0oP0o
in reply to pregnantwithrage • • •Congrats to him, he is now the poster child of everything everyone hates about the industry. And its all due to his own ego centred actions.
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I Cast Fist
Unknown parent • • •like this
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sp3ctr4l
in reply to Triti • • •Well, you've got a point with those that are hearing impaired or have a speech impediment, no argument there.
...
But uh, I am also a high functioning autistic... and, maybe I've just been around the block a bit more, crafted and worn more masks, maybe I am just older.... the way I see it is 'cultured' is another malleable, non specific adjective or group description, where... everyone who uses such a term actually has their own specific definition of what it means, but acts like everyone actually has the same definition.
I guess my use of the term is also coming across as... meaning that anyone it applies to is some kind of innately, fundamentally inferior, and I don't mean it in that way.
There are plenty of exceptional people who have no familiarity with ... some subset of all possible media or traditions or cuisine or concievably literally anything that anyone could consider to be a marker of 'cultured'.
And on its own... there's no shame in that at all... this seems so obvious to me that I am kind of baffled I'd need to explicitly say it.
I
... show moreWell, you've got a point with those that are hearing impaired or have a speech impediment, no argument there.
...
But uh, I am also a high functioning autistic... and, maybe I've just been around the block a bit more, crafted and worn more masks, maybe I am just older.... the way I see it is 'cultured' is another malleable, non specific adjective or group description, where... everyone who uses such a term actually has their own specific definition of what it means, but acts like everyone actually has the same definition.
I guess my use of the term is also coming across as... meaning that anyone it applies to is some kind of innately, fundamentally inferior, and I don't mean it in that way.
There are plenty of exceptional people who have no familiarity with ... some subset of all possible media or traditions or cuisine or concievably literally anything that anyone could consider to be a marker of 'cultured'.
And on its own... there's no shame in that at all... this seems so obvious to me that I am kind of baffled I'd need to explicitly say it.
If you don't know how to say a word, there's no real, serious reason to be embarassed: you never learned, you never had the experiences that could lead to that.
Someone can just say, oh, its actually said this way, (in this case this is rather clear and objective as the people who named it have an official, correct, 'canon' way to say it), and then you go 'oh, ok, thanks!'
...
Anyway:
Im not trying to say that not looking up how to pronounce a word means you are uncultured... that would just mean you never looked up how to pronounce it.
I am trying to say that many people who are familiar with and have read/seen/experienced Beckett... are more likely to get the reference immediately, similar to how an inside joke works.
So if you haven't seen Waiting for Godot... thats a part of culture you haven't experienced.
Thats what I mean by uncultured.
...
Ok, as for actual recommendations:
www.youtube.com/watch?v=izX5dIzI2RE
Turns out there is at least this rather low visual quality, but entire Waiting for Godot movie just on a tiny youtube channel...
And it also appears that I am so uncultured to have not realize there have in fact been several cinematic versions of the play!
This one appears to be from 2001, directed by Michael Lindsay-Hogg, produced in Ireland... not sure if it got a showing in theatres, or was made for public TV broadcast.
Seems right to me to go to an Irish production, with Irish cast, for a seminal Irish screenplay... at least as an introduction.
There are evidently at least 8 or 9 film/tv versions of Waiting for Godot, including one directed by Beckett himself, I had no idea haha!
www.imdb.com/find/?=waiting for godot
EDIT: bad url, bad! uh yeah, i guess just copy and paste it manually?
sp3ctr4l
in reply to Triti • • •Nate Cox
Unknown parent • • •funkless_eck
Unknown parent • • •ILikeBoobies
in reply to cm0002 • • •Atomic
in reply to ILikeBoobies • • •like this
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in reply to Atomic • • •Atomic
in reply to ILikeBoobies • • •like this
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ILikeBoobies
in reply to Atomic • • •ter_maxima
Unknown parent • • •chrischryse
in reply to cm0002 • • •like this
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pregnantwithrage
in reply to chrischryse • • •Basically he is not happy with the wording of the initiative. He had a 10 minute follow up video after he had a knee jerk reaction and went to into personal attacks against the guy that thought of the movement.
I'm going to get to roasted for this but watching his video I see what he's worried about. I agree that this industry has scummy practices but this bill is going to be a monkeys paw scenario.
I would love for this bill to go through in a perfect world but as of now companies are doing layoffs and closing and adding in more red tap and financial burden will mean more projects will be cancelled or won't be released in certain areas because it's not going to be financially viable.
I'm open to have my mind changed as I don't have any insight on what happens behind the scenes in these operations but I think people looked at a PowerPoint that said "gamers are getting fucked over" (which is true when live service games close) and signed something that COULD make studios rally around their legal team and financial departments to make things worse.
Pirate als
... show moreBasically he is not happy with the wording of the initiative. He had a 10 minute follow up video after he had a knee jerk reaction and went to into personal attacks against the guy that thought of the movement.
I'm going to get to roasted for this but watching his video I see what he's worried about. I agree that this industry has scummy practices but this bill is going to be a monkeys paw scenario.
I would love for this bill to go through in a perfect world but as of now companies are doing layoffs and closing and adding in more red tap and financial burden will mean more projects will be cancelled or won't be released in certain areas because it's not going to be financially viable.
I'm open to have my mind changed as I don't have any insight on what happens behind the scenes in these operations but I think people looked at a PowerPoint that said "gamers are getting fucked over" (which is true when live service games close) and signed something that COULD make studios rally around their legal team and financial departments to make things worse.
Pirate also didn't do himself favors by being not media trained and careful with his words but now he's dealing with SWATing, death threats, harassment, and losing his job over an opinion that's honestly from a perspective of someone that has worked in that industry for a long while vs a community know for being miserable and ready with pitchforks over stupid shit.
M0oP0o
in reply to pregnantwithrage • • •like this
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pregnantwithrage
in reply to M0oP0o • • •This is why I hate this community right here. I answered the person's question and gave him what pirates view point was while calling out these gaming corporations and explained what they will probably do if a bill like this passes and your take away is I am "felationing" (not a word) game companies.
Just droves of window lickers like you infest this space and any nuanced conversations get lost.
KingGimpicus
in reply to pregnantwithrage • • •like this
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M0oP0o
in reply to KingGimpicus • • •Also without stating any actual concerns while fighting their gag reflexes.
Edit: Also the children yearn for the mines, they say while telling people not to be concerned about non corporate interests. After all the companies interests are basicly our own.....
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isaaclw
in reply to M0oP0o • • •These are kinda wild takes. The gaming industry for indie companies is wild and expansive in a way I dont remember 20 years ago. Was I just naive? Am I naive now, and the guy who made a game on his own and uploaded it to steam was really just part of a large shell company?
I mean you're comparing these to the multinational coorporations that are ruining our environment, and healthcare (in the US). I dont feel like they're the same?
Maybe there needs to be tweaks so that the extra burdens don't inhibit small companies, but do the big ones. Maybe thats already in it, but its hard for me to take it seriously when you're comparing customer's desire for a good product with a child working in a mine.
M0oP0o
in reply to isaaclw • • •Oh no, not putting this into a conspiracy. Not at all saying Thor is part of a large shell company.
The issue I am pointing to is how people (Thor included) defend and fight for those same multinational corporations. Hell even you by belittling one aspect of enshitification as lesser and not worth any attention is not doing any good.
Remember that we can do more then one thing at a time.
isaaclw
in reply to M0oP0o • • •Fair enough.
I guess Injust hope small businesses can generally be held to a different standard, since small businesses generally are flatter and promote more leveled economic growth.
M0oP0o
in reply to isaaclw • • •SonOfAntenora
in reply to cm0002 • • •The damage is done now. He isn't likable, took a big loss on his part, almost took down his collabs with himself.
Let this be a lesson in being humble about your public appearence. He's essentially being featured in some questionable forums, I believe. This was absolutely not worth it for him.
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sugar_in_your_tea
in reply to SonOfAntenora • • •Baguette
in reply to sugar_in_your_tea • • •Unpopular take is a bit of an understatement. He called the entire movement shit and trashtalked it instead of just disagreeing. He also, after all the responses, doubled down and said he hopes "the movement gets want it wants, but not what it needs."
It's also not really a one off situation from PirateSoftware
This just served as a way for others to shed light on how scummy he is as a person in general.
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sugar_in_your_tea
in reply to Baguette • • •Is there some kind of summary I can read? I don't follow him and only read a couple articles about the situation and it didn't seem all that bad. But maybe it was.
The one video I half watched was him defending Godot from people overexaggerating, so I don't see evidence of him being a scummy person in general.
Baguette
in reply to sugar_in_your_tea • • •Clip of his response:
twitch.tv/piratesoftware/clip/…
Video summary (timestamped at where he just trashtalks the movement for a solid minute)
youtu.be/R-RaQZPzhqU?t=494
I don't know if there's any real good TLDR for this situation, here's the best I could find:
sportskeeda.com/us/streamers/p…
WoW controversy part
deltiasgaming.com/pirate-softw…
There's a couple of other stuff like abuse allegations against him and other minor controversies like cheating in puzzle games. You can look those up if you want.
Also, for context, I do not condone any of the harm sent his way. I think what he's done is pretty scummy, but he and his team doesn't deserve being sent death threats and swatted
Pirate Software World of Warcraft Drama, Explained - Deltia's Gaming
Abhimannu (Deltia's Gaming)sugar_in_your_tea
in reply to Baguette • • •For reference, this is the first time I've watched anything by PirateSoftware, and I've only heard about him in the past week or so. So I'm coming at this from a pretty neutral position and as someone who generally supports SKG (I'm not in Europe so I can't sign, but I would if I could).
Looks like he's responding more to online bullying, not the petition. The only time he mentions Ross at all (and not even by name) is him giving sarcastic support (hope petition gets everything you asked for, but nothing you wanted), which underscores his view that the petition is overly vague.
The video summary is useful, it looks like PirateSoftware completely missed what the petition was for. I've read the petition and watched the supporting materials, and it's clear to me that the focus is to make games (SP or MP) continue to work in some fashion for those that bought it after support ends. But it seems PirateSoftware somehow misinterpreted it as "all games must be playable SP after support ends," which isn't the case at all. Usi
... show moreFor reference, this is the first time I've watched anything by PirateSoftware, and I've only heard about him in the past week or so. So I'm coming at this from a pretty neutral position and as someone who generally supports SKG (I'm not in Europe so I can't sign, but I would if I could).
Looks like he's responding more to online bullying, not the petition. The only time he mentions Ross at all (and not even by name) is him giving sarcastic support (hope petition gets everything you asked for, but nothing you wanted), which underscores his view that the petition is overly vague.
The video summary is useful, it looks like PirateSoftware completely missed what the petition was for. I've read the petition and watched the supporting materials, and it's clear to me that the focus is to make games (SP or MP) continue to work in some fashion for those that bought it after support ends. But it seems PirateSoftware somehow misinterpreted it as "all games must be playable SP after support ends," which isn't the case at all. Using the WoW example, players just want to keep doing raids w/ friends after support ends, and they're happy to host the server themselves.
I think that's the one I read. Here's my takeaway, I obviously haven't confirmed everything (I'd rather not dig through his videos)
Idk, that situation looks dumb. I don't know who the group leader was, but here's how it seems to have unfolded:
I don't think there's a good outcome there. Either he returns to help the person getting wrecked and likely dies (I'm not familiar w/ WoW, but it seems he's out of resources), or he runs and doesn't die, and there are conflicting commands from the group. It was a tense situation and the group was looking for someone to blame. The article mentions the group worked it out.
Here's how I see it, taking things from PirateSoftware's perspective:
What needed to happen is for PirateSoftware and Ross Scott to jump on a call to clarify the petition. It's absolutely fine if he still thinks it's a bad petition, but at least ensure you understand what it's talking about so you can elucidate reasons for opposing it.
I think PirateSoftware is your typical self-centered streamer/YouTuber. He probably didn't watch Ross Scott's rebuttal, probably because the community's reaction left a bad taste in his mouth. On the flipside, one of the streamers I like also initially rejected the petition (not sure if he changed his mind, I don't watch him all that often), probably because the rational initial reaction to proposed laws is to reject them.
I think it's an unfortunate situation. I wish Ross Scott was more charismatic. I wish PirateSoftware didn't misread the petition. I wish they jumped on a call to work through the details, which would be especially valuable to Ross Scott to get the feedback of an industry insider. A lot of unfortunate things happened, but I still don't think PirateSoftware is a bad person, I think he's just a typical streamer who tends to jump to conclusions (easy to do when doing things live) and is a bit self-centered (which you need to be as a streamer IMO).
Anyway, that's my take given the limited amount of time I've spent on this.
Raxiel
in reply to sugar_in_your_tea • • •It's not just because of his stance on SKG. That's just a catalyst.
He's curated this image of being some kind of industry guru, through carefully edited shorts, appeal to authority fallacies and thorough moderation of dissenting opinion.
Because this is the first time (I'm aware of) he's taken such a strong contrary position to a popular argument, it's caused people to look closer and pull back the curtain.
What they've discovered is that they've been lied to (by the "hacker" who gained access via social engineering), and that's what pisses people off.
The criticism of his character has been around for a long time, but his message was always louder. Until now.
sugar_in_your_tea
in reply to Raxiel • • •I haven't followed him at all, in fact, I've only watched a few videos by him over the last week or so due to this controversy, and read a couple articles about it. I found this wiki page about him, which claims his career has been:
I don't know what claims he has made in the past, but working at a major studio for several years in multiple capacities would certainly give him some insight that most outside the industry don't have. He has also likely learned some game dev in his stint as an indie developer, though I don't think that's particularly relevant to the claims he has made about SKG.
Is that
... show moreI haven't followed him at all, in fact, I've only watched a few videos by him over the last week or so due to this controversy, and read a couple articles about it. I found this wiki page about him, which claims his career has been:
I don't know what claims he has made in the past, but working at a major studio for several years in multiple capacities would certainly give him some insight that most outside the industry don't have. He has also likely learned some game dev in his stint as an indie developer, though I don't think that's particularly relevant to the claims he has made about SKG.
Is that history inaccurate?
From what I've read, the main complaints are:
Here's my opinion:
I don't think he deserves the flak he's getting, I do think he made some serious mistakes on the SKG opinion, and he should've been better at reading the room and actually had Ross on to discuss the initiative and air his concerns.
Raxiel
in reply to sugar_in_your_tea • • •I didn't really follow him, but the YouTube algorithm filled my feed with his shorts and I inevitably formed an opinion based off those. I don't watch twitch.
When I first saw the negative coverage about him with the wow thing, I thought it was just people being petty and the usual trolling
Not to the extent I'd post defensive comments, but I was on his side. I did start to wonder if he was full of it, the coverage following ross' rebuttal of his arguments confirmed it for me.
I'm not trying to convince you if he's a bad guy or not, just explain why a lot of people, including me are annoyed at him and creating a market for content pointing out his lies.
I don't want to go in depth on his background, that wikka is broadly correct although his first job was in QA at blizzard due to nepotism (source: Thor himself on stream) he left and I don't recall whether the security researcher job followed immediately but he did a stint of that where he did pen testing via social engineering (source his LinkedIn) and returned to Blizzard to work in the security d
... show moreI didn't really follow him, but the YouTube algorithm filled my feed with his shorts and I inevitably formed an opinion based off those. I don't watch twitch.
When I first saw the negative coverage about him with the wow thing, I thought it was just people being petty and the usual trolling
Not to the extent I'd post defensive comments, but I was on his side. I did start to wonder if he was full of it, the coverage following ross' rebuttal of his arguments confirmed it for me.
I'm not trying to convince you if he's a bad guy or not, just explain why a lot of people, including me are annoyed at him and creating a market for content pointing out his lies.
I don't want to go in depth on his background, that wikka is broadly correct although his first job was in QA at blizzard due to nepotism (source: Thor himself on stream) he left and I don't recall whether the security researcher job followed immediately but he did a stint of that where he did pen testing via social engineering (source his LinkedIn) and returned to Blizzard to work in the security department, not nepotism this time (according to him) although he had worked there before and his Dad still did which wouldn't have hurt. Then he worked at Amazon as a tester.
As for his credentials and their relevance to his take on SKG, the big difference is that Ross doesn't claim to be an expert, he's made it clear his opinion is the way the industry treats eol products is anti-consumer, that the law isn't clear on whether that's allowed, and that if you agree, you can join the campaign. Jason on the other hand is relying on his credentials to back up his arguments and why people should listen to him.
The wow thing, as I understand it, mistakes were made by several people including him, not that big of a deal, except he refused to admit any wrongdoing and banned anyone who disagreed which rubbed people up the wrong way. It might have caused less of a stir if he didn't flex on others about how good he is.
sugar_in_your_tea
in reply to Raxiel • • •Perhaps. But he also has some relevant credentials, since he has worked with a big AAA studio, worked w/ an indie publisher, and has been working on games w/ a team.
It's a bit odd IMO for him to go out of his way to defend live-service games since that rarely describes indies, but I wish he'd clarify his point there in the context of a revised understanding of the petition. It wouldn't sway my opinion, but perhaps it could sway others who are on the fence about the petition.
Sure, but isn't that kind of what streamers do? If you're not wanting to watch someone flex on others, then perhaps watching a popular streamer isn't the best move.
I think the main issue is that he didn't step to self-correct. When you have a controversial take (and I'm sure he was aware his take was controversial), yo
... show morePerhaps. But he also has some relevant credentials, since he has worked with a big AAA studio, worked w/ an indie publisher, and has been working on games w/ a team.
It's a bit odd IMO for him to go out of his way to defend live-service games since that rarely describes indies, but I wish he'd clarify his point there in the context of a revised understanding of the petition. It wouldn't sway my opinion, but perhaps it could sway others who are on the fence about the petition.
Sure, but isn't that kind of what streamers do? If you're not wanting to watch someone flex on others, then perhaps watching a popular streamer isn't the best move.
I think the main issue is that he didn't step to self-correct. When you have a controversial take (and I'm sure he was aware his take was controversial), you need to be extra careful you have accurate facts. When he got a bunch of pushback, he should've reached out to Ross to have him on to talk about the petition, which would both provide a chance to elucidate the facts, as well as give viewers more context on the issues he has with it. That didn't happen, and I think that's the main issue here.
That said, I think the response to Jason/Thor was way too aggressive. Yeah, he has a bad take, but I saw some review-bombing on his own games, which doesn't really help things (I didn't even know he made games until I was trying to find out why so many people cared).
Anyway, I'm happy to continue largely ignoring him, because he doesn't produce content that's interesting to me.
Raxiel
in reply to sugar_in_your_tea • • •But that's the point people are making, that his credentials actually aren't relevant, at least not to the extent he's an expert. He worked at Blizzard, but not as a developer, it's been likened to someone who worked in the billing department at a hospital weighing in on medical care.
He does have experience as a dev on Heartbound, but that's not AAA, and he seems to have got bored of that, preferring the ego boost of being a streamer.
He's still entitled to an opinion of course, but it shouldn't carry the weight it had been given.
His support for life services makes sense when you find out the game publisher he (allegedly) founded and the one he recently resigned from, was publishing live service games.
He claims he was review bombed, others have checked the steam stats and it didn't support his claim.
It seems like you want to give him the benefit of the doubt, and TBH that's fair enough, especially if you're just going to ignore him. Like I said, I think a lot of people who are mad at him were following him, and feel like they were taken for chu
... show moreBut that's the point people are making, that his credentials actually aren't relevant, at least not to the extent he's an expert. He worked at Blizzard, but not as a developer, it's been likened to someone who worked in the billing department at a hospital weighing in on medical care.
He does have experience as a dev on Heartbound, but that's not AAA, and he seems to have got bored of that, preferring the ego boost of being a streamer.
He's still entitled to an opinion of course, but it shouldn't carry the weight it had been given.
His support for life services makes sense when you find out the game publisher he (allegedly) founded and the one he recently resigned from, was publishing live service games.
He claims he was review bombed, others have checked the steam stats and it didn't support his claim.
It seems like you want to give him the benefit of the doubt, and TBH that's fair enough, especially if you're just going to ignore him. Like I said, I think a lot of people who are mad at him were following him, and feel like they were taken for chumps.
If you did decide to dig into it though (and I'm not recommending it), there are some content creators bringing receipts, and there is a definite pattern of behaviour.
sugar_in_your_tea
in reply to Raxiel • • •A QA would probably be more involved, since they would be testing the game or something related to the game. How relevant his experience was depends on what he worked on and who he had access to talk to. I learned a lot about electrical engineering while working as a software engineer at a company that built custom antennas because I talked to the EEs a lot. I wouldn't be surprised if he had a similar experience at Blizzard.
And probably the money. With a big enough audience, it pays reasonably well. I doubt his games are selling well enough to live off of.
... show moreHe claims the other publisher was review bombed, I'm talking about his studio's games, which do seem to be review bombed (overwhelmingly negative for recent reviews, positive all time).
A QA would probably be more involved, since they would be testing the game or something related to the game. How relevant his experience was depends on what he worked on and who he had access to talk to. I learned a lot about electrical engineering while working as a software engineer at a company that built custom antennas because I talked to the EEs a lot. I wouldn't be surprised if he had a similar experience at Blizzard.
And probably the money. With a big enough audience, it pays reasonably well. I doubt his games are selling well enough to live off of.
He claims the other publisher was review bombed, I'm talking about his studio's games, which do seem to be review bombed (overwhelmingly negative for recent reviews, positive all time).
Perhaps. But a lot of people knee-jerk join the bandwagon as well. Look at everyone jumping on the Godot hate train. I refuse to form a negative opinion without being fully informed, because the cult of public opinion can be absolutely reactionary.
So I err on the side of giving people the benefit of the doubt.
And yeah, content creators jumping on the bandwagon isn't my cup of tea, since they have a motivation to exaggerate to get views. I want a pretty unbiased, fair take, not a rage bait take, and that's more likely to be found on a forum like this instead of on YouTube. Hence why I'm asking.
Devconsole
in reply to cm0002 • • •kattenluik
in reply to Devconsole • • •like this
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sugar_in_your_tea
in reply to kattenluik • • •Yeah, this is the sucky part about the modern internet. It used to be that the internet was a place for discussion and we've twisted it to a place to enforce conformity.
I don't know anything about this guy, so maybe there's a more established pattern here, but ideally we don't jump down someone's throat when they do one or two unpopular things, but instead wait for a pattern to emerge before getting out the pitchforks. But everyone needs to be first, because the first one gets the eyeballs and there's not much downside to ruining someone's reputation unnecessarily.
It's stupid and I hate it.
Devconsole
in reply to sugar_in_your_tea • • •sugar_in_your_tea
in reply to Devconsole • • •Devconsole
in reply to kattenluik • • •It's also a little gross how many people are trying to pay their bills by stoking rage about this rather than moving the issue forward. And yes, I do understand that the rage is probably why this movement got past the goal posts.
I still think we need to self reflect as a community.
PS was gross, but we should be better.
tomi000
in reply to Devconsole • • •like this
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Devconsole
in reply to tomi000 • • •I think it's a little gross how much we've chosen to pile on as a community.
In the real world we have in front of us some of the ideas put forth by Stop Killing Games will actually be hard for companies to implement. I don't feel bad for them nor do I support the murder of games. It's just not a simple prospect.
M0oP0o
in reply to Devconsole • • •The man is still advocating (to this very day) against Stop Killing Games, why does he get a pass? Why should I give a flying fuck about companies that have been bleeding a hobby I enjoy for years. Why are people so FUCKING WILLING TO STAND UP IN DEFENCE OF THE INDEFENSIBLE!
Sorry that last one is not the games industry only. But really why do people think its gross to call someone on their bullshit, but not gross to play defence for a multinational company?
sugar_in_your_tea
in reply to Nate Cox • • •sugar_in_your_tea
Unknown parent • • •sugar_in_your_tea
Unknown parent • • •sugar_in_your_tea
in reply to gurnu • • •caseyweederman
Unknown parent • • •