Skip to main content


Last week, Gizmodo's Linda Codega caught a fantastic scoop - a leaked report of #Hasbro's plan to revoke the decades-old #OpenGamingLicense, which subsidiary #WizardsOfTheCoast promulgated as an allegedly #open sandbox for people seeking to extend, remix or improve #DungeonsAndDragons:

gizmodo.com/dnd-wizards-of-the…

1/

Kushal Das 🇸🇪 reshared this.

in reply to Cory Doctorow

Long thread/2

The report set off a shitstorm among #DandD fans and the broader #TTRPG community - not just because it was evidence of yet more #enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the #commons that RPG players and designers had built over decades, having taken #WOTC and the #OGL at their word.

2/

in reply to Cory Doctorow

Long thread/3

#Gamers were right to be worried. Giant companies love to #rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then #enclosing the fans' work and selling it back to them. It's a tale as old as #CDDB and #Disgracenote:

en.wikipedia.org/wiki/CDDB#His…

3/

in reply to Cory Doctorow

Long thread/4

(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)

musicbrainz.org/

4/

in reply to Cory Doctorow

Long thread/5

Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the #GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word "irrevocable." That means that if you build on licensed content, you don't have to worry about having the license yanked out from under you later. It's #rugproof.

5/

in reply to Cory Doctorow

Long thread/6

Now, the OGL does *not* contain the word "irrevocable." Rather, the OGL is "perpetual." To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time.

6/

in reply to Cory Doctorow

Long thread/7

In lawyerspeak, a "perpetual" license is one whose revocation doesn't come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is "irrevocable," the licensor can terminate it whenever they want to.

This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses.

7/

in reply to Cory Doctorow

Long thread/8

The OGL predates the #CreativeCommons licenses, but it neatly illustrates the problem with letting corporate lawyers - rather than public-interest nonprofits - unleash "open" licenses on an unsuspecting, legally unsophisticated audience.

8/

in reply to Cory Doctorow

Long thread/9

The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As gsllc@chirp.enworld.org - an actual lawyer, as well as a #DiceLawyer - wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.

gsllcblog.com/2019/08/26/part3…

The issue lies with what the OGL actually *licenses*.

9/

in reply to Cory Doctorow

Long thread/10

Decades of #CopyrightMaximalism has convinced millions of people that anything you can imagine is #IntellectualProperty, and that this is indistinguishable from real property, which means that no one can use it without your permission.

10/

in reply to Cory Doctorow

Long thread/11

The #copyrightpilling of the world sets people up for all kinds of scams, because #copyright just doesn't work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember #SpiceDAO?):

onezero.medium.com/crypto-copy…

11/

in reply to Cory Doctorow

Long thread/12

Copyright is a lot more complex than "anything you can imagine is your property and that means no one else can use it." For starters, copyright draws a fundamental distinction between *ideas* and *expression*. Copyright does *not* apply to ideas - the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically *not* copyrightable.

12/

in reply to Cory Doctorow

Long thread/13

Copyright also doesn't cover abstract systems or methods - like, say, a game whose dice-tables follow well-established mathematical formulae to create a "balanced" system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That's what "uncopyrightable" means.

13/

in reply to Cory Doctorow

Long thread/14

Finally, there are the #ExceptionsAndLimitations to copyright - things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright's proprietor. The best-known exception is US law is #FairUse, a complex doctrine that is often incorrectly characterized as turning on "four factors" that determine whether a use is fair or not.

14/

in reply to Cory Doctorow

Long thread/15

In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even *all* of the four factors (for example, the #Betamax decision that legalized VCRs in 1984, which fails all four).

15/

in reply to Cory Doctorow

Long thread/16

Beyond fair use, there are other exceptions and limitations, like the *di minimis* exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is #FactIntensive, and there are many ways you can legally use a copyrighted work without a license.

Which brings me back to the OGL, and what, specifically, it licenses.

16/

in reply to Cory Doctorow

Long thread/17

The OGL is a license that only grants you permission to use the things that WOTC *can't* copyright - "the game mechanic [including] the methods, procedures, processes and routines." In other words, the OGL gives you permission to use things *you don't need permission to use*.

But maybe the OGL grants you permission to use *more* things, beyond those things you're allowed to use anyway? Nope. The OGL specifically exempts:

17/

in reply to Cory Doctorow

Long thread/18

> Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations...

18/

in reply to Cory Doctorow

Long thread/19

> ...names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark...

19/

in reply to Cory Doctorow

Long thread/20

Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there's a legal term for this: #Merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:

pluralistic.net/2021/08/14/ang…

20/

in reply to Cory Doctorow

Long thread/21

If you want to learn more about merger, you need to study up on #Kregos and #Eckes, which are beautifully explained in the "Open Intellectual Property Casebook," a free resource created by Jennifer Jenkins and James Boyle:

web.law.duke.edu/cspd/openip/#…

21/

in reply to Cory Doctorow

Long thread/22

Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student - and everyone curious about the law - $200 to learn about merger and other doctrines.

22/

in reply to Cory Doctorow

Long thread/23

As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means "the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability."

eff.org/deeplinks/2023/01/bewa…

23/

in reply to Cory Doctorow

Long thread/24

But like I said, it's not just that the OGL fails to give you rights - *it actually takes away rights you already have to D&D.* That's because - as Walsh points out - fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC's explicit wishes.

24/

in reply to Cory Doctorow

Long thread/25

"For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law).

25/

in reply to Cory Doctorow

Long thread/26

"You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached."

And here's where it starts to get interesting.

26/

in reply to Cory Doctorow

Long thread/27

Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro *does* go through with canceling the OGL, it will *release those game designers* from the shitty, deceptive OGL.

27/

in reply to Cory Doctorow

Long thread/28

According to the leaks, the new OGL is even worse than the original versions - but you don't have to take those terms! Notwithstanding the fact that the OGL says that "using...Open Game Content" means that you accede to the license terms, that is just not how contracts work.

28/

in reply to Cory Doctorow

Long thread/29

Walsh: "Contracts require an offer, acceptance, and some kind of value in exchange, called 'consideration.' If you sell a game, you're inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion."

"For someone who wants to make a game that's similar mechanically to Dungeons and Dragons, and even announce that it is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL."

29/

in reply to Cory Doctorow

Long thread/30

Walsh finishes her analysis by pointing to some *good* licenses, like the GPL and Creative Commons, "written to serve the interests of creative communities, rather than a corporation." Many open communities - like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.

30/

in reply to Cory Doctorow

Long thread/31

If you're a game designer who was pissed off because the OGL was getting ganked - and if you're even more pissed off now that you've discovered that the OGL was a piece of shit all along - there's a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren't - but they *could*.

31/

in reply to Cory Doctorow

Long thread/32

This is a great moment to start - or contribute to - *real* open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here - Hasbro unintentionally proved that gamers *want* to collaborate on shared gaming systems.

32/

in reply to Cory Doctorow

Long thread/eof

That's the true lesson here: if you want a commons, you're not alone. You've got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a #NebulaAward for her game "Thirsty Sword Lesbians":

evilhat.com/product/thirsty-sw…

eof/

in reply to Cory Doctorow

re: Long thread/eof

Hey Cory, great stuff, thanks for describing that.. for someone who is always writing little bits of stuff but never really publishes.. what licence would you advise for free-to-use rules, lore? I'd like to be acknowledged if folks copy, but I'm happy for them to copy.

On the gaming side, I haven't considered my security /forensic work

in reply to Cory Doctorow

re: Long thread/eof
thanks. -muses how and where to attach.. :)
in reply to Cory Doctorow

Long thread/27
so, in practice, where is the line where I can't use a term?
Class?
Wizard?
Arcane recovery?
Fireball?
Fireball deailng 8d6 fire damage, half with a dex save?
in reply to Cory Doctorow

Long thread/17

Except people literally tried that: Mayfair Games with Role Aids for D&D, and WotC themselves with The Primal Order for Palladium Fantasy. The former was sued into oblivion, and the latter nearly was but for the grace of GAMA and Mike Pondsmith.

John Nephew, head of Atlas Games has a very good thread on this topic.

dice.camp/@Johnnephew/10967125…

in reply to Cory Doctorow

Long thread/5
To be fair, Open Game License was published in 2000. The first version of Creative Commons that includes the word irrevocable was released in the year 2013. Previous CC versions didn't include this word either.
in reply to Cory Doctorow

Long thread/5

When #Debian was working out what #FreeSoftware was and the definition of DFSG there was the "tentacles of evil" test.

This was partly to address the concern of #Rugpull from someone taking over a piece of software.

One of the questions for new Debian developers used to be why "at your option" (to go to a newer version) words in GPL are important.

in reply to Cory Doctorow

as someone who recently had to salvage a 70GB single-directory(!) zip file of music which had been ripped from CDs or downloaded from various sources, then imported to the now-defunct Google Music and finally exported from YouTube Music, I would like to thank you SO MUCH for your work on MusicBrainz. Without MusicBrainz Picard, I would never have been able to get it back into a usable shape.

Cory Doctorow reshared this.

in reply to Cory Doctorow

yeah! I really lucked out on finding it. I ended up going deep enough down the rabbit hole to add about a dozen albums which weren't listed in the database.
in reply to Cory Doctorow

Long thread/4
Oh, I was wondering what happened to CDDB... Now I know. Will try musicbrainz asap.
in reply to Cory Doctorow

Long thread/3
also the Internet Movie Database (IMDB) → Amazon, and the DejaNews UseNet archives → Google.

Cory Doctorow reshared this.

in reply to Cory Doctorow

Good scoop. The way copyright works, however, they cannot revoke the OGL. The stuff already released under the OGL is released under the OGL, period, and there's not a damn thing they can do to change it.

All WoTC can do is not release stuff in the future themselves, and not work with companies which do OGL releases -- which will hurt THEM, not the other companies

in reply to Nathanael Nerode

@neroden No. As noted in the article - and as described by two IP lawyers cited in it - "perpetual" does not mean "irrevocable" and WOTC can indeed revoke it. That *is* how copyright works. ("Perpetual" means that the license isn't time-bound, as with a one-year car lease - it doesn't mean it can't be cancelled, as, indeed, a one-year car lease can be)
in reply to Cory Doctorow

Estoppel and reliance interests apply. It's not really revocable regarding prior publications.
in reply to Cory Doctorow

@neroden The contract doesn't say "irrevocable," but it does include specific conditions for termination. In that respect it is very similar to v.1 of the CC-A license put out years later, which also does not use the term "irrevocable" in its first iteration.

I am dubious of the idea that any copyright-related contract that does not say it is "irrevocable" can be rewritten at will by one party.

in reply to Cory Doctorow

I was a little hesiitant about diving into this thread, since Codega's report is based on a purported copy of the "OGL" 1.1 that nobody else has been able to read yet. However, you've done an excellent job of diving into the legalese and highlighting the sleight-of-hand that WotC is engaging in with the OGL in general.

I do wish Mastodon had a quote function, but I'm boosting the start and end of the thread - and I encourage other people to read through it. Long, but very good.

in reply to Cory Doctorow

Great thread! Thanks! I heard about this drama from a friend last night, and this clears up every question I had.

Cory Doctorow reshared this.

in reply to Cory Doctorow

license matters! Great thread about the value and challenge of making/protecting a commons
in reply to Cory Doctorow

#LegalEagle agrees with you (now on #YouTube): youtu.be/iZQJQYqhAgY