CPU/GPU Converter from eBooks to audiobooks with chapters and metadata
GitHub - DrewThomasson/ebook2audiobook: Convert ebooks to audiobooks with chapters and metadata using dynamic AI models and voice cloning. Supports 1,107+ languages!
Convert ebooks to audiobooks with chapters and metadata using dynamic AI models and voice cloning. Supports 1,107+ languages! - DrewThomasson/ebook2audiobookGitHub
If you haven't given it a try recently, give the tesseract frontend another look
It's been getting a lot of quality of life upgrades recently and it's sad it's not more known by lemmy users. It handles a lot of things better than the lemmy devs envisioned in the lemmyUI and it improves integration of things like loops etc.
It's become my favorite web frontend as of late, so I wanted to spread the knowledge around. All kudos to @ptz@dubvee.org
We host our own instance in t.lemmy.dbzer0.com/ if you're from lemmy.dbzer0.com and if you're from another instance, you can try it from tesseract.dubvee.org/
https://t.lemmy.dbzer0.com/
Tesseract: An advanced Lemmy client designed for a better UX for users, moderators, and admins.t.lemmy.dbzer0.com
Tidningen Brand är på riktigt världens anrikaste anarkistiska tidskrift, med jävlar anamma skriver de illustrativa och analyserande texter för och om de sociala rörelser och kamper som pågår idag. Brand kommer ut med fyra nummer per år.
Kurerade flöden i Fediversum. Förutom startpaket så är kurerade flöden nåt som Blueskyanvändare framhäver som nåt bra. Och visst är det användbart när en vill hitta konton att följa.
Väktarmordet i Sollentuna 1981. Tisdagen den 29:e december 1981 rånades några väktare från ABAB utanför PK-banken i Sollentuna. Rånet skedde när väktarna skulle lämna kontanter från Systembolaget på banken.
‘Christmas Is Our Day’: NBA Delivers Emphatic Statement Versus NFL
‘Christmas Is Our Day’: NBA Delivers Emphatic Statement Versus NFL
Recently, the National Football League decided to go head-to-head with the National Basketball Association on Christmas Day. It's become a sports turf war of sorts.Forbes
Border czar Tom Homan says children of illegal immigrants could be put in halfway homes
cross-posted from: thelemmy.club/post/20663826
Tom Homan, the incoming border czar, on Thursday floated the idea of having the children of migrants in halfway homes as part of a mass deportation plan.
Även Fediversum har startpaket - Svenssons Nyheter
Även Fediversum har startpaket. Bluesky är lätt att använda. Det ser exakt likadant ut som X (Twitter) och för användaren fungerar det i princip exakt likadant. Men en del funktioner är annorlunda eller finns inte alls på X.
ESPN Teases Vision for Its Biggest Bet: 2025’s ‘Flagship’ Platform - Front Office Sports
After setting gaudy expectations for ESPN’s forthcoming direct-to-consumer service, the network is now making that case to the public.
Looking back on 2024: WSJ reporter Evan Gershkovich returns home after grueling imprisonment in Russia
cross-posted from: thelemmy.club/post/20651803
One of the biggest media stories of 2024 was a celebratory one: Wall Street Journal reporter Evan Gershkovich was freed from Russia in a complex prisoner swap.
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Även Fediversum har startpaket. Bluesky är lätt att använda. Det ser exakt likadant ut som X (Twitter) och för användaren fungerar det i princip exakt likadant. Men en del funktioner är annorlunda eller finns inte alls på X.
Död man i utbränd bil i Bollebygds kommun. Strax innan midnatt på julafton ryckte räddningstjänsten ut till en badplats vid Nedflo strand vid Västra Nedsjön norr om Hindås. Detta gjorde de med anledning av en rapporterad bilbrand som upptäckts av boende i området.
Ett kriminellt gäng i 1980-talets Göteborg. I en artikel i tidningen Lektyr från 1985 pekas en enda gänggruppering ut för att ligga bakom flera våldsamma rån i Göteborg.
Milpamérica, a social network for resisting the Musk algorithm
Milpamérica, a social network for resisting the Musk algorithm
More than 74 land defenders from various First Nations have created an online space they say is free of ‘racism and neoliberal discourse,’ designed for the posting of stories from Mesoamerican lands and their diasporasNoor Mahtani (Ediciones EL PAÍS S.L.)
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Fediversum ägs inte av nåt storföretagsmonopol. Men till skillnad från andra sociala medier är det helt gratis att använda. Där finns ingen reklam, inga riskkapitalister som investerare, ingen spårning av användarna, inget kontrollerande företag och ett välkomnade och öppet samtalsklimat. Men där finns företag, aktieägare, reklam på en del servrar (instanser) och jobbiga människor samt programvaror som inte alltid är de mest användarvänliga.
300 kilo hasch i lastbilstrailer. Chauffören påstod att han var på väg till Helsingborg för att lasta av gods från Spanien. Men tullinspektörerna vid Öresundsbron blev misstänksamma när hans dokument inte stämde. De tog in den polskregistrerade lastbilen på en fördjupad kontroll. Då upptäcktes två inplastade lastpallar med drygt 307 kilo hasch bakom det ordinarie fraktgodset.
General_Effort
Unknown parent • • •It's an estimate of conscious thought. The brain receives and processes vastly more data, but that happens unconsciously.
10 bits means ten yes/no decisions, or choosing 1 of 1024 possible answers.
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MonkderVierte
Unknown parent • • •like this
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AbouBenAdhem
in reply to General_Effort • • •General_Effort
in reply to AbouBenAdhem • • •AstridWipenaugh
Unknown parent • • •That sounds plausible. My understanding of one of the key differences between autists and allists is that the autistic brain processes info from the ground up, which is to say that all the details are collected and the interpretation of the data is done by considering the sum of those details. A non-neurodivergent brain pre-summarizes and you get the gist of the data without seeing all the details. This is what makes autistic folks so good at processing large amounts of detail, and so bad/slow at interpretation of social situations.
From what I've read, understanding of ADHD is trending towards being seen as similar to autism as it largely boils down to very similar information processing differences.
General_Effort
Unknown parent • • •I have been thinking about this question in some depth.
It basically applies to any human brain and it has nothing to do with neurodivergence.
Think about a video game. There's a lot going on. There's millions of pixels on the screen. But when you know the game, your decisions are based on a very high level understanding of what's going on. Maybe, you recognize what NPC enemy you are facing and what move they are making. If there are 16 different enemies, then that's only 4 bits of information. If every NPC has 8 different moves, then that's only another 3 bits.
You make the high-level decisions based on very few bits of information. You implement the decisions by pushing buttons. When you are skilled, you don't have to think about the buttons, or what your fingers do. Some part of your brain is taking in a lot of information about what your fingers sense via touch, the angle of the joints (proprioception), and so on. Then a large number of muscles is controlled in perfect harmony to hit the keys.
The paper gives the estimate that our senses deliver 1 billi
... show moreI have been thinking about this question in some depth.
It basically applies to any human brain and it has nothing to do with neurodivergence.
Think about a video game. There's a lot going on. There's millions of pixels on the screen. But when you know the game, your decisions are based on a very high level understanding of what's going on. Maybe, you recognize what NPC enemy you are facing and what move they are making. If there are 16 different enemies, then that's only 4 bits of information. If every NPC has 8 different moves, then that's only another 3 bits.
You make the high-level decisions based on very few bits of information. You implement the decisions by pushing buttons. When you are skilled, you don't have to think about the buttons, or what your fingers do. Some part of your brain is taking in a lot of information about what your fingers sense via touch, the angle of the joints (proprioception), and so on. Then a large number of muscles is controlled in perfect harmony to hit the keys.
The paper gives the estimate that our senses deliver 1 billion bits/s to the brain. But the higher level thinking has a throughput of only a little over 10 bits/s. I called it conscious thought but that's not exactly right. The paper talks about the "inner brain" and "outer brain".
Feeling flooded by information may have to do with lacking the necessary skill in preprocessing to extract the relevant information. In the video game example, I gave above, that would mean not knowing the possible enemies or their moves. It may also reflect a failure to prioritize appropriately. That is, only making the necessary information available to the decision-making process. That is said to be a factor in ADHD.
That feeling might also simply be an illusion, like a déjà vu.
Individual differences in throughput are probably related to intelligence but that's not related to neurodivergence. People who are perceived as intelligent, for example, use a bigger vocabulary. That is, they chose their words from a larger number of possibilities, which implies a higher information throughput all else equal. However, in terms of bits, that difference is certainly small.
10 bits means picking 1 out of 1024 possibilities. 11 bits allow 1 out of 2048 possibilities. Every bit doubles the number. More bit/s would either allow more different choices or twice as many decisions. Some people seem to think faster than others or seem to consider a bigger space of solutions in the same time. If their throughput is 3 bits higher than average, they would be able to think 8 times faster or consider 8 times more possibilities. Thinking about how fast people talk/write or what vocabulary they use, I think there's hardly anyone who's that much above average.
General_Effort
Unknown parent • • •Those are the same bits, the same units. It's like the difference between a file containing a screenshot of a text, and a file containing the text as text. It's a matter of encoding; of what one considers important or not. What is noise and should be discarded, and what is the message and should be reconstructed?
hersh
in reply to General_Effort • • •I'm not sure this premise is sound. Are there not infinitely more than 2^20 permutations of the game?
This would be true if the questions were preset, but the game, in reality, requires the guesser to make choices as the game progresses. These choices can be quite complex, relying on a well developed theory of mind and shared cultural context. Not all the information is internal to the mechanics of the game.
The unspoken rules of the game also require the thinker to pick something that can plausibly be solved. Picking something outlandishly obscure would be frowned upon. The game is partly cooperative in that sense.
If you were to reduce the game to "guess the number I'm thinking of between 0 and infinity", then it wouldn't be very fun, it would not persist across time and cultures, and you wouldn't be studying it. But you might get close to a 0% win rate (
... show moreI'm not sure this premise is sound. Are there not infinitely more than 2^20 permutations of the game?
This would be true if the questions were preset, but the game, in reality, requires the guesser to make choices as the game progresses. These choices can be quite complex, relying on a well developed theory of mind and shared cultural context. Not all the information is internal to the mechanics of the game.
The unspoken rules of the game also require the thinker to pick something that can plausibly be solved. Picking something outlandishly obscure would be frowned upon. The game is partly cooperative in that sense.
If you were to reduce the game to "guess the number I'm thinking of between 0 and infinity", then it wouldn't be very fun, it would not persist across time and cultures, and you wouldn't be studying it. But you might get close to a 0% win rate (or...maybe not?).
I'd guess that most of the "few seconds" the thinker spends is actually to reduce the number of candidates to something reasonable within the context of the game. If that's true, it says nothing whatsoever about the upper bound of possibilities they are capable of considering.
Idea for further research: establish a "30 questions" game and compare win rates over time. Hypothesis: the win rate in 30 questions would fall to similar levels as with "20 questions" as players gained experience with the new mechanics and optimized their internal selection process.
Aren't there real recorded cases of eidetic memory? E.g. The Mind of a Mnemonist. I have not re-read that book with a mind toward information theory, so perhaps I am overestimating/misremembering the true information content of his memories.
Obinice
Unknown parent • • •Obinice
in reply to General_Effort • • •General_Effort
in reply to Obinice • • •Think about a video game. There’s a lot going on. There’s millions of pixels on the screen. But when you know the game, your decisions are based on a very high level understanding of what’s going on. Maybe, you recognize what NPC enemy you are facing and what move they are making. If there are 16 different enemies, then that’s only 4 bits of information. If every NPC has 8 different moves, then that’s only another 3 bits.
You make the high-level decisions based on very few bits of information. You implement the decisions by pushing buttons. When you are skilled, you don’t have to think about the buttons, or what your fingers do. Some part of your brain is taking in a lot of information about what your fingers sense via touch, the angle of the joints (proprioception), and so on. Then a large number of muscles is controlled in perfect harmony to hit the keys.
The paper gives the estimate that our senses deliver 1 billion bits/s to the brain. But the higher level thinking has a throughput of only a little over 10 bits/s. The paper uses
... show moreThink about a video game. There’s a lot going on. There’s millions of pixels on the screen. But when you know the game, your decisions are based on a very high level understanding of what’s going on. Maybe, you recognize what NPC enemy you are facing and what move they are making. If there are 16 different enemies, then that’s only 4 bits of information. If every NPC has 8 different moves, then that’s only another 3 bits.
You make the high-level decisions based on very few bits of information. You implement the decisions by pushing buttons. When you are skilled, you don’t have to think about the buttons, or what your fingers do. Some part of your brain is taking in a lot of information about what your fingers sense via touch, the angle of the joints (proprioception), and so on. Then a large number of muscles is controlled in perfect harmony to hit the keys.
The paper gives the estimate that our senses deliver 1 billion bits/s to the brain. But the higher level thinking has a throughput of only a little over 10 bits/s. The paper uses the terms “inner brain” and “outer brain” for that.
General_Effort
in reply to Obinice • • •I should make one thing more clear: Information is **not **an absolute thing. It's **not **like mass or temperature.
You can pick up a rock and determine its mass. You cannot determine its information content. The rock's information is what facts about it, you want to record or communicate to other people.
Even if you only wanted to record the rock's mass, that's still not an absolute amount of information. If you measure small pebbles and huge boulders, you have to record if the numbers are in grams or tons. And that's assuming that it's clear that the numbers give the mass of rocks and not something completely different. Then the record of that rock's mass is more information because of the different context and not because of anything about the rock itself.
General_Effort
in reply to General_Effort • • •Link to the published paper, hosted by author: meisterlab.caltech.edu/documen…
Pop science writer Carl Zimmer wrote on the study in the NYT. He made his piece available as a gift article via his bsky account. bsky.app/profile/carlzimmer.bs…