From: blenderdumbass . org
It seems like the project is meant to show that they understand the frustrations of people who didn't understand where the Game Engine was gone. And in the same time, to develop / polish Blender in regards to game development.
The question stands though: Is DOGWALK even Libre?
Read or listen: blenderdumbass.org/articles/is…
#blender3d #b3d #dogwalk #game #gaming #godot #freesoftware #libre #opensource
fowl 25.7.0 is released.
pypi.org/project/fowl/25.7.0/
Extensively re-thought internal and external APIs, centered around giving each peer maximum control, while being safe by default.
There is now a usable Python + Twisted API for programmatic use: FowlCoop, fledge() and roost()
Coming next week: demo applications on top of this: "Git With Me" and "Shell With Me" for peer-to-peer git and terminal sharing (respectively)
Best game engine to start with as a beginner to gamedev and linux?
'Clinton Plan' Emails Were Likely Made by Russian Spies, Declassified Report Shows (New York Times)
nytimes.com/2025/07/31/us/poli…
memeorandum.com/250731/p144#a2…
‘Clinton Plan’ Emails Were Likely Made by Russian Spies, Declassified Report Shows
From New York Times. View the full context on memeorandum.memeorandum
One of the shrinky dinks I made when I was playing around with them in 2021! I love succulents!
#Fuckers
Brian Jopek (@BrianJopek@mastodon.world)
Attached: 1 image In today’s “Let them eat cake!” department. #FuckersMastodon
like this
news.ycombinator.com/item?id=4…
#hackernews #tech
#zeal : eagerness in favor of a person or cause
- German: der Eifer
- Italian: zelo
- Portuguese: zelo
- Spanish: celo
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Word of The Hour's Annual Survey @ wordofthehour.org/r/form
Word of The Hour - Annual Survey (2024)
Your responses to the questions below will directly impact the future of Word of The Hour. Your support and kindness has really meant a lot over the past three years. Thank you so much! Michael Wehar https://wordofthehour.org woth.learning@gmail.comGoogle Docs
PSA: have you been swooped by an Australian magpie yet? Remember you can report these cases so other people know of the danger in that area (especially cyclists as magpies *really* hate cyclists).
It is free and will also tell you where you may need to be careful - they send you emails of recent swooping reports in your ‘reporting area’.
MAGPIE ALERT! For Aussies to Share Swooping Magpie Attacks Across Australia
It's magpie swooping season! If you are cycling, running or just in the park, register swooping magpie attacks here and help protect people across Australia!Magpie Alert!
You buy a new iPhone and your wallet cries. You wake up in your bed and believe that you have to buy a new phone every year. Or, you take the repair pill and you stay on iFixit.com and I show you how deep the rabbit-hole goes.
KoboldCoterie
in reply to GrumpyCat • • •Sanctus
in reply to GrumpyCat • • •just_another_person
in reply to GrumpyCat • • •All the game engines work on Linux. Movie studios use Unreal, Blender, and Epic for the big budget stuff now, and (unless someone has new info) everything is rendered on Linux farms.
That being said, I would suggest Godot to just get a simple project going. Lots of HUGE games came off Godot in the past couple years. Balatro was made in Love2D as well. Both are about as simple to learn and portable as you can get.
Axum
in reply to GrumpyCat • • •Levi
in reply to GrumpyCat • • •Echedelle (she/her)
in reply to GrumpyCat • • •a1studmuffin
in reply to GrumpyCat • • •Eugenia
in reply to GrumpyCat • • •utopiah
in reply to GrumpyCat • • •Honestly try whatever you want, from Godot to bash on the command line (I'm not even joking) then while doing so, write down what you learn and, as importantly, what is missing. If something is missing and it's a very VERY big deal for you to re-implement (say 3D engine, or VR support, or cross platform support) then and ONLY THEN do look at other engines. See which ones out there do have both what you needed so far AND what is missing. Do NOT think ahead of all the "cool" things you "might need one day" because you would then look for the "perfect" engine for a project that does not even exist in your mind.
TL;DR: it does not matter, pick any, build, share, iterate and pick another one whenever you want to.
Unlix86
in reply to utopiah • • •Tundra
in reply to GrumpyCat • • •Ive tried Godot and discovered I cant code at all, everything was hanging together by a thread.
Ive since started GDevelop and am loving it, they even have an official flatpak.
GDevelop: Free, Fast, Easy Game Engine - No-code, AI-assisted, Lightweight, Super Powerful | GDevelop
gdevelop.iosmeg
Unknown parent • • •I think GameMaker is free if you're not selling your game
Export Licences Pricing | GameMaker Get
gamemaker.ioWashhouse0749
in reply to GrumpyCat • • •Derin
in reply to GrumpyCat • • •Hi, game developer here.
If you're just starting out, Unity is a bit more mature and established - and it works fine on Linux. There are also quite a few resources for getting started that apply to the current version out there (E.g. It isn't rapidly changing too much at the moment for someone just starting out). It also has the best mobile support of any engine out there, so if you want to test your game on a phone that's your best bet.
Godot is popular among hobbyists, and could be a fun start, but I don't know of any serious games being made in it yet (having said that, I know quite a few folk who are currently evaluating it, so maybe in a few years).
But, really, my recommendation is to focus on learning a programming language first. Figure out the ins and outs of basic C#, then start learning about an engine that utilizes it.
I'm only saying this because it sounds like you're looking into how to build games, not just one specific role of the process: if that's the case, starting with some basic C# tutorials/classes would help a lot.
Once
... show moreHi, game developer here.
If you're just starting out, Unity is a bit more mature and established - and it works fine on Linux. There are also quite a few resources for getting started that apply to the current version out there (E.g. It isn't rapidly changing too much at the moment for someone just starting out). It also has the best mobile support of any engine out there, so if you want to test your game on a phone that's your best bet.
Godot is popular among hobbyists, and could be a fun start, but I don't know of any serious games being made in it yet (having said that, I know quite a few folk who are currently evaluating it, so maybe in a few years).
But, really, my recommendation is to focus on learning a programming language first. Figure out the ins and outs of basic C#, then start learning about an engine that utilizes it.
I'm only saying this because it sounds like you're looking into how to build games, not just one specific role of the process: if that's the case, starting with some basic C# tutorials/classes would help a lot.
Once you know the be basics it will be much simpler to work with an established Engine, and jumping from one to another will also have less friction.
Finally, remember that scratch is a good tool to learn about how to program. If you're feeling like you've mastered it, now is a great time to move on to a proper programming language.
vala
in reply to GrumpyCat • • •