KDE Wayland for Gaming


What's the current landscape like for gaming with KDE Wayland? I've heard that recently VSync can be disabled and that Wine has better support for Wayland nowadays.

Whats your experience like with this setup?

in reply to av_conk

I’ve heard that recently VSync can be disabled


You can set an option for the compositor ("Reduce latency by allowing screen tearing artifacts in fullscreen windows"), however as far as I know, standard wine including staging has no real Wayland support right now. Everything up to this point is just laying the groundwork and there's no switch or anything to enable the functionality AFAIK. The merge request that enables tearing for xwayland was just merged last week.

in reply to av_conk

If you're playing competitive FPS games then Wayland still isn't there, use X11 instead. Outside of it, I'd say it's worth a shot, it goes especially well with FreeSync monitors.

Your experience will vary from your GPU vendor too. I have an AMD card so Wayland is a smooth experience for me, if you're on Nvidia then you will most likely face issues.

I've noticed a bug where in GPU bound scenarios entire desktop is lagging. This issue happens for me on Wayland but not X11. I don't know what's causing it, could be my graphics card running out of its 4 GB of VRAM.

TL;DR give it a try, you can easily switch between X11 and Wayland.

in reply to av_conk

I've been using it for a long time now, gaming hasn't really been an issue at all. It's mostly graphical artifacts with some applications/the compositor at this point when using non-integer scaling and potentially also related to my multi-monitor configuration, such as lines that shouldn't be on screen, pixel scaling artifacts, and plasmashell rendering the desktop for the wrong monitor scale after the screen locks and turns off, but there's been nothing that completely breaks it anymore for a while now.