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tio@social.trom.tf

Tio

tio@social.trom.tf

A bunch of atoms that are curious about the world, but furious about the society. We should help all humans to have a decent life without any strings attached, so that we can understand us, the atoms, and the rest of the universe. And create a smarter and saner society.

Since 2005 I make documentaries, write books, and enable many trade-free platforms for everyone.

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2026-03-21T18:43:11+00:00
https://www.tiotrom.com/
About:

A bunch of atoms that are curious about the world, but furious about the society. We should help all humans to have a decent life without any strings attached, so that we can understand us, the atoms, and the rest of the universe. And create a smarter and saner society.

Since 2005 I make documentaries, write books, and enable many trade-free platforms for everyone.

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tio
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Tio
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2021-10-24 23:02:56 2021-10-24 23:02:56 2021-10-24 23:02:56 2360550

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Tio

4 years ago •

Tio

4 years ago •


I was very eager to go back and work on TROM II today then I noticed many parts are fucked-up. Kdenlive pushed a few minor updates for the past month or so. It happened before with Kdenlive. Not cool. Really bad :( . I can't just fix it. I reported it lets see... but this time there are a lot of bugs. It is a pain in the ass to check the 45 minutes I've done properly. Usually I end up pre-rendering parts of it (a lot of) since it cannot use the GPU most of the time so I can't preview many parts if I don't pre-render. But then I end up with scattered parts that are pre-render, and in total can be as much as 70% of the entire project, and if Kdenlvie pushes some updates and some effects get messed up I can't even see that since likely these effects hide beneath the rendered parts. You know what I mean?

If say I have a portion of 5 minutes where I use heavy effects, I normally pre-render it so I see a pre-rendered version when I check the proejct. If Kdnelive breaks some effects via updates I still see the pre-rendered portion since that's already rendered, like a whole video.

... Show more...

I was very eager to go back and work on TROM II today then I noticed many parts are fucked-up. Kdenlive pushed a few minor updates for the past month or so. It happened before with Kdenlive. Not cool. Really bad :( . I can't just fix it. I reported it lets see... but this time there are a lot of bugs. It is a pain in the ass to check the 45 minutes I've done properly. Usually I end up pre-rendering parts of it (a lot of) since it cannot use the GPU most of the time so I can't preview many parts if I don't pre-render. But then I end up with scattered parts that are pre-render, and in total can be as much as 70% of the entire project, and if Kdenlvie pushes some updates and some effects get messed up I can't even see that since likely these effects hide beneath the rendered parts. You know what I mean?

If say I have a portion of 5 minutes where I use heavy effects, I normally pre-render it so I see a pre-rendered version when I check the proejct. If Kdnelive breaks some effects via updates I still see the pre-rendered portion since that's already rendered, like a whole video. Only if I remove that render I will see that is broken underneath.

Fucked up.

One solution is to use a Kdenlive appimage for the entire documentary. And yah I will miss on new Kdenlive improvements and features and that sucks. But at least I can work and not worry about the entire huge project being nuked. Problem is I will get stuck with whatever appimage I choose since the more I use that, the more difference and incompatibility whenever I would ever want to use this project with a new Kdenlive.

Sucks. Now I'll just wait probably. #tromlive

#tromlive
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